Vigilantes > Resolved Bugs
[Resolved] Inter-battle persisting effects
ushas:
That's a good idea. There was 1hp situation after all, albeit don't exactly recall any perk text. However, maybe more like something around incapacitation by fire? (i.e. before stand fast goes into play) Because the last time it was before Arkadi. Think was playing cat and mouse with the enforcer on the Ray's mission. In the save Sam has an injury, it's possible he went down by fire...
Daithi:
If there are no observed negative effects, and it's depending on unknown factors to recreate, can just reset this data at the start of a mission.
ushas:
Sounds good, if that's easiest to do. Yeah, it's really minor, AFAIK only on fire icon in the right bottom corner and even that goes away, haven't experienced anything else.
ushas:
Think I recall one more effect: Critical charge
A few times started a battle with an ally having higher critical chance. Seems the build up can transfer to the next battle (at least when it comes to melee). Resets on the next critical hit all right. Maybe this one behaviour is intended.
Daithi:
Hey, will look into that one too.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version