Vigilantes > Resolved Bugs

[Resolved] CC Move+Attack doesn't take into account half-cover corners

(1/1)

ushas:
(v26, linux)

Since it became allowed to attack through half-cover corners the move+attack functionality isn't taking this into account properly.

See the following example:


Upon mouseover on the enemy the game calculates and then executes longer path for move+attack then necessary. It would suffice for Sam to stop at the corner to be able to attack.


Edit: Sorry. Didn't read this fix before:

--- Quote ---+ Fixed pathing for move + queued close combat not always picking the shortest move path
--- End quote ---
Though from the description it isn't 100% clear to me if it's the same thing, so will leave it here, but please don't hesitate close or delete this.

Daithi:
Hey, yeah, noticed this happening and fixed on saturday.

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