Vigilantes > Gameplay Discussion
Alpha Version 6: What's Happening
(1/1)
Daithi:
This thread will cover the day by day work on Vigilantes alpha 6. Feel free to jump in to comment, offer suggestions, or ask questions :)
Complete
* Increased movement and melee combat animation speed. This will help improve the pacing of Vigilantes, which will become more relevant in maps with more enemies
* Add item deterioration. The condition of items deteriorates when used. Melee weapons become unusable, firearms jam, armour offers less protection
* Added ability to repair items.
Daithi:
Complete
* Have just released the first narrated character intro video, which you can watch on youtube here
* Added new perk, Well Oiled
* Added new weapons: claw hammer and baseball bat
Daithi:
Complete
* Have made progress on finding actors for 2 more characters
* Added a system for to re-position characters before combat starts based on a Bypass skill check. This proved quite time consuming as it requires changing some of the existing level start up logic, which is fairly complex.
Daithi:
Complete
* Sped up animations for draw, holster, ranged death. This will improve the pacing in Vigilantes.
Daithi:
Complete
* Added 3 new perks: Read the Label, Heavy Swing, and Precise Strike
* Added option to switch on/off bloodIn Progress
* Testing for alpha 6 release.
Navigation
[0] Message Index
Go to full version