Vigilantes > Gameplay Discussion

Alpha Version 6: What's Happening

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Daithi:
This thread will cover the day by day work on Vigilantes alpha 6. Feel free to jump in to comment, offer suggestions, or ask questions :)

Complete

* Increased movement and melee combat animation speed. This will help improve the pacing of Vigilantes, which will become more relevant in maps with more enemies
* Add item deterioration. The condition of items deteriorates when used. Melee weapons become unusable, firearms jam, armour offers less protection
* Added ability to repair items.

Daithi:
Complete

* Have just released the first narrated character intro video, which you can watch on youtube here
* Added new perk, Well Oiled
* Added new weapons: claw hammer and baseball bat

Daithi:
Complete

* Have made progress on finding actors for 2 more characters
* Added a system for to re-position characters before combat starts based on a Bypass skill check. This proved quite time consuming as it requires changing some of the existing level start up logic, which is fairly complex.

Daithi:
Complete

* Sped up animations for draw, holster, ranged death. This will improve the pacing in Vigilantes.

Daithi:
Complete

* Added 3 new perks: Read the Label, Heavy Swing, and Precise Strike
* Added option to switch on/off bloodIn Progress

* Testing for alpha 6 release.

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