(v16, linux, HB)
map: SlumGarage, config: 0, Church, Sam solo
While shooting around the corner, Sam stays in the sidestepped position after shooting a foe. Doesn't go back and the game freezes.
Took the screen later, when tried recreate the issue, but couldn't.
In the log there is this:
CharacterMainScript.HandleHitByRangedFire. Method called. Hit character is: Sister Binns
IKScript.DisableIK. Method called. Time is: 1176.94 character name: Sister Binns IK enabled: False
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[TileScript].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at CharacterMainScript+<StartRangedSingleTargetAttack>c__Iterator39.MoveNext () [0x00000] in <filename unknown>:0
I'm not sure if the clipping issues for this map (SlumGarage) were already reported. There are minor problems with the wall, see rest of the images.