Timeslip Softworks Forums

Vigilantes => Suggestions & Feedback => : ushas May 18, 2017, 10:47:03 PM

: Suggestion: Three launch buttons
: ushas May 18, 2017, 10:47:03 PM
Coming from our discussions over whether launch an ally mission or not and thinking about facilities. As one of the solutions for some of the snags could be simply... you know, letting players decide perhaps? See the picture for illustration.

How it can go:
-- If there is no enough intel, no mission.
-- If requirements for a regular mission are met (basic intel) ->1st button springs to life -> will always lead to regular mission.
-- If requirements for any special (ally) mission are met (eg. required intel, time) -> 2nd button will spring to life, and we can choose this mission or not.
-- If requirements for a mission regarding a leader or a facility are met (eg. intel level or amount) -> this mission will become available by using the 3rd button...

Of course, I don't know if it can happen that an ally mission + a facility are on the same tile, or a facility + an underboss, etc... So please take this just as a pitch that it's possible to take into consideration letting us choose. Its usefulness depends how the game will evolve further.

There is a side effect that it can serve as some sort of reminder while we are getting intel from various sources. Especially if there are any time-sensitive missions. But also simply, what if we forget from where the mission you've been told about is supposed to trigger?

For this reason, the mousover on a corresponding launch button may as well show additional info in the text box already present on the citiscape. Eg. we got enough intel for an underboss:
Well, that's some boring text  :-[
Hope the notion itself is clear though.

Edit: correction racket->spec. encounter
: Re: Suggestion: Three launch buttons
: Daithi May 19, 2017, 09:27:52 AM
This is exactly how it will happen - definitely need to let players choose which mission to tackle.