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Vigilantes => Gameplay Discussion => : Daithi March 07, 2017, 03:43:53 PM

: Vigilantes Version 15: What's Happening?
: Daithi March 07, 2017, 03:43:53 PM
This thread will cover additions and improvements to Vigilantes version 15.

[Features]

[Content]

[Tweaks]

[Fixes]
: Re: Vigilantes Version 15: What's Happening?
: Daithi March 13, 2017, 04:36:47 PM
Had to make and additional map for the bank job encounter for survivalists, so that's done now. Starting to test the new mission objective: prevent enemies fleeing.
: Re: Vigilantes Version 15: What's Happening?
: Daithi March 14, 2017, 02:04:46 PM
Added code to support enemy spawning during combat. This is a requirement for fleeing enemy and escort missions.
: Re: Vigilantes Version 15: What's Happening?
: Daithi March 15, 2017, 03:21:44 PM
Added code to bypassing obstructions through dialogue choices. This will be useful for shortening the path in escort missions
: Re: Vigilantes Version 15: What's Happening?
: Daithi March 15, 2017, 09:07:05 PM
Players can now flee/exit combat area.
: Re: Vigilantes Version 15: What's Happening?
: Daithi March 22, 2017, 10:57:19 AM
Added 2 new mission types: prevent enemies fleeing & escort NPC
: Re: Vigilantes Version 15: What's Happening?
: Daithi March 22, 2017, 08:38:58 PM
Added first non combat encounter: Barbarians at the gates
: Re: Vigilantes Version 15: What's Happening?
: Daithi March 27, 2017, 12:06:26 PM
Improved the city UI & tactical mission debriefing UI.
: Re: Vigilantes Version 15: What's Happening?
: Daithi March 29, 2017, 12:58:24 PM
Added player flee areas to all maps, and fixed a number of issues ushas kindly reported.
: Re: Vigilantes Version 15: What's Happening?
: Daithi March 30, 2017, 01:49:49 PM
Added 3 new perks: Insult, Critical Charge, Nocturnal.
: Re: Vigilantes Version 15: What's Happening?
: Daithi March 31, 2017, 05:36:29 PM
Fixed an inventory bug, added fleeing icons to enemies.
: Re: Vigilantes Version 15: What's Happening?
: Daithi April 03, 2017, 03:12:35 PM
Testing is ongoing for v15. Shouldn't be much longer.