Timeslip Softworks Forums

Vigilantes => Resolved Bugs => : ushas May 09, 2018, 05:10:12 PM

: [Resolved] Movement AP in CC move+attack sequence?
: ushas May 09, 2018, 05:10:12 PM
(v26, linux)

The game doesn't forbid it, but when the move+attack CC command needs to use the blue movement AP reserve it seems to behave differently. The movement action is done all right, but then the character stops and you have to do the attack part manually.
: Re: Movement AP in CC move+attack sequence?
: Daithi May 11, 2018, 07:12:06 PM
Just testing it now, but used all ap + move ap and the attack triggered. Will keep trying at recreating.
: Re: Movement AP in CC move+attack sequence?
: Daithi May 11, 2018, 07:37:52 PM
Yeah, it's not triggering under some conditions. Unsure what these conditions are just yet.
: Re: Movement AP in CC move+attack sequence?
: ushas May 11, 2018, 11:19:16 PM
Sorry, came from a pub, not wise to do any re-testing now, but from what I recall, after reported was also seeing it inconsistent. The most often happened to Sam with a bat (2 move AP, 9 Max & per Turn AP). Think for a moment crossed a mind if it triggers more often for higher attack AP costs, but that's prob. misleading.

Edit: Oh!... Maybe add Movement AP to derived stats section? (must admit that last unfilled space has been driving me a bit nuts, a tiny bit, not much of course)
: Re: Movement AP in CC move+attack sequence?
: Daithi May 12, 2018, 11:52:41 AM
Heh, that's fair enough.

There will be some changes to derived stats. For the time being, you could get a screenshot, print the graphic out, and sticky tape it to the screen whenever needed :)
: Re: Movement AP in CC move+attack sequence?
: Daithi May 12, 2018, 12:26:52 PM
Fixed!
: Re: [Resolved] Movement AP in CC move+attack sequence?
: ushas May 12, 2018, 01:19:32 PM
Lol, haven't thought so out of the box.