Timeslip Softworks Forums
Vigilantes => Resolved Bugs => : ushas May 09, 2018, 05:10:12 PM
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(v26, linux)
The game doesn't forbid it, but when the move+attack CC command needs to use the blue movement AP reserve it seems to behave differently. The movement action is done all right, but then the character stops and you have to do the attack part manually.
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Just testing it now, but used all ap + move ap and the attack triggered. Will keep trying at recreating.
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Yeah, it's not triggering under some conditions. Unsure what these conditions are just yet.
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Sorry, came from a pub, not wise to do any re-testing now, but from what I recall, after reported was also seeing it inconsistent. The most often happened to Sam with a bat (2 move AP, 9 Max & per Turn AP). Think for a moment crossed a mind if it triggers more often for higher attack AP costs, but that's prob. misleading.
Edit: Oh!... Maybe add Movement AP to derived stats section? (must admit that last unfilled space has been driving me a bit nuts, a tiny bit, not much of course)
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Heh, that's fair enough.
There will be some changes to derived stats. For the time being, you could get a screenshot, print the graphic out, and sticky tape it to the screen whenever needed :)
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Fixed!
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Lol, haven't thought so out of the box.