Timeslip Softworks Forums
Vigilantes => Gameplay Discussion => : Daithi February 07, 2017, 02:41:48 PM
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This thread is for as they happen updates to Vigilantes version 14. If you have any questions or comments, fire away!
Features
- Added multiple attacks for each melee weapon type: unarmed, bladed, blunt
- Added code to support temporary allies, which will allow for greater diversity in encounters
- Characters can become lightly and heavily wounded as when their current HP drops below a % of the max HP. Wounded characters have less AP, are easier to attack, and suffer a CTH penalty on attacks
- Enemies can now flee. Should they make it to the flee point, they will gain a level and you will have to encounter them later.
- Added new pre combat encounter advantages: Reposition, Damage enemy
- Added code to support encounter rewards: Cash, Items, Reputation
Content
- Added 3 suburban maps
- Added 1 suburban graveyard maps
- Added 3 suburban city backgrounds
- Added new encounter: The Hit
- Added new encounter: Grave Robbers
- Added new encounter: Bootleggers
- Added new perk: Artery Strike - Unlocks a special attack, which can inflict the heavy bleeding status effect
- Added new perk: Concussive Blow - Unlocks a special attack, which can inflict the heavy concussion status effect
- Added new perk: Friendly Fire - Reduces chance of hitting ally in the shotgun's zone of fire to 33% of its existing value
- Added new perk: Message Sent - Incapacitating an enemy with a shotgun has a 50% chance to apply the traumatised status effect (+15% damage for 2 turns) to enemies within a two tile range
Tweaks
- Improved lighting on all maps.
Fixes
- Fixed a number of text errors. (Thanks Nathan)
- Fixed errors in firing sniper rifles. (Thanks Nathan)
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Second map added.
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Finished the 4th map, added 3 city backgrounds.
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Currently experimenting with adding different close combat attacks for each weapon type: unarmed, blunt, bladed. Not confirmed yet as a feature, but probable.
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Melee weapons now have specials attacks. There are 3-4 attacks per melee weapon type (unarmed, bladed, blunt). Some of these attacks are unlocked with perks. Also added 2 new perks, Artery Strike and Staggering Blow.
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Added code to support temporary allies, which will allow for greater diversity in encounters
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Added new perk: Message Sent - Incapacitating an enemy with a shotgun has a 50% chance to apply the traumatised status effect (+15% damage for 2 turns) to enemies within a two tile range
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Characters can become lightly and heavily wounded as when their current HP drops below a % of the max HP. Wounded characters have less AP, are easier to attack, and suffer a CTH penalty on attacks
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Currently working on code to support enemies fleeing from combat and coming back with a vengence. Strong chance this will be included as a feature.
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Enemy fleeing is now a thing. If the manage to flee, they will level up and you will have to face them down the line. Also worked on lighting on all maps.
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Added 2 new encounters: The Hit, Grave Robbers. Also added code to support encounter rewards: cash, reputation, items.
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Added new encounter: Bootleggers
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Fixed a couple of bugs, testing release! Good chance it will be ready by the weekend.
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v14 is available!