Timeslip Softworks Forums

Vigilantes => Resolved Bugs => : ushas February 02, 2018, 02:46:16 AM

: [Resolved] Enemies can't flee form DirtyApartmentA1
: ushas February 02, 2018, 02:46:16 AM
(v23, linux)

So far recreated with survivalists. When an enemy switches to fleeing on this map (DirtyApartmentA1), he will just skip his turns. Seems there is no way out of there.

:
CharacterAIScript.InvokeGetPossibleOrdersForTurn. Method called. Character is: Aoife Glassey delay
CharacterAIScript.InvokeGetPossibleOrdersForTurn. Flee destination tile script NOT FOUND
CharacterMainScript.GetFleeDestinationTileScript. Method called. Character: Aoife Glassey Number of flee tiles: 0
CharacterMainScript.GetFleeDestinationTileScript. No Tiles to Flee to
CharacterAIScript.GetPathAndFlee. Fleeing character: Aoife Glassey has not reached flee location
PathFindingScript.FindPath. Open list count is zero
PathFindingScript.TraceAndReturnPath. Number of elements in path: 1 No path has been found. Can trace through occupied: False
CharacterAIScript.GetPathAndFlee. NO FLEE PATH FOUND. SKIPPING TURN

...I bet Sam said "Beam us down" to launch the mission :)
: Re: Enemies can't flee form DirtyApartmentA1
: Daithi February 02, 2018, 09:28:38 AM
Yeah, the flee areas either were removed, or were never added. Is fixed now.