Timeslip Softworks Forums
Vigilantes => Resolved Bugs => : ushas February 02, 2018, 02:46:16 AM
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(v23, linux)
So far recreated with survivalists. When an enemy switches to fleeing on this map (DirtyApartmentA1), he will just skip his turns. Seems there is no way out of there.
CharacterAIScript.InvokeGetPossibleOrdersForTurn. Method called. Character is: Aoife Glassey delay
CharacterAIScript.InvokeGetPossibleOrdersForTurn. Flee destination tile script NOT FOUND
CharacterMainScript.GetFleeDestinationTileScript. Method called. Character: Aoife Glassey Number of flee tiles: 0
CharacterMainScript.GetFleeDestinationTileScript. No Tiles to Flee to
CharacterAIScript.GetPathAndFlee. Fleeing character: Aoife Glassey has not reached flee location
PathFindingScript.FindPath. Open list count is zero
PathFindingScript.TraceAndReturnPath. Number of elements in path: 1 No path has been found. Can trace through occupied: False
CharacterAIScript.GetPathAndFlee. NO FLEE PATH FOUND. SKIPPING TURN
...I bet Sam said "Beam us down" to launch the mission :)
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Yeah, the flee areas either were removed, or were never added. Is fixed now.