Timeslip Softworks Forums

Vigilantes => Resolved Bugs => : Nomad December 08, 2017, 05:37:50 PM

: [Resolved] Emilia DeSoto recruit map
: Nomad December 08, 2017, 05:37:50 PM
I'm recruiting the cop.
I've never noticed this before (though perhaps Ushas has already reported this), but it looks like you can get behind the large bins, but the area isn't walkable.
(https://scontent-syd2-1.xx.fbcdn.net/v/t1.0-9/24910131_1915145765182042_798962987084391999_n.jpg?oh=df423f5d22c6c27df95050c9d1d6e554&oe=5AC9E63A)
: Re: Emilia DeSoto recruit map
: Daithi December 08, 2017, 07:18:23 PM
Ooops. I made those bins smaller and it seems it changed the position of some of them. Will fix this up.
: Re: Emilia DeSoto recruit map
: Nomad December 09, 2017, 03:22:12 AM
Ahh... gee... I hope that doesn't affect too many maps. You should be right if it was just this map you did it on.  =)
: Re: Emilia DeSoto recruit map
: Daithi December 11, 2017, 02:22:03 PM
Was mistaken about this, these objects weren't messed up. Agree it's a bit unintuitive the way the wall isn't covering that much of the tile, but it's providing cover, and the tiles are not walkable.