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Vigilantes => Gameplay Discussion => : Daithi November 17, 2016, 12:35:07 PM

: Vigilantes Version 11: What's happening
: Daithi November 17, 2016, 12:35:07 PM
Content

Features

Fixes
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: Re: Vigilantes Version 11: What's happening
: Nighteyes November 17, 2016, 04:16:26 PM
Hey, I mentioned some of those bugs...
I feel so helpful now ^^
: Re: Vigilantes Version 11: What's happening
: Daithi November 17, 2016, 07:56:32 PM
Thanks Nighteyes!
: Re: Vigilantes Version 11: What's happening
: Nomad November 18, 2016, 01:38:37 PM
I'm looking forward to seeing the city map in operation.
Let us know if there's anything we can do to make things easier.
: Re: Vigilantes Version 11: What's happening
: Daithi November 18, 2016, 04:38:12 PM
Thanks for the offer of help, Nomad! The city map will be somewhat simple to start with, but it will be one of the focal points of development for quite a few updates. There's still a fair bit of work to do to on it, but as soon as it's in decent shape, I'll release the update. Feedback on newer features like the map and surveillance system would be very useful to help decide on where to direct effort.
: Re: Vigilantes Version 11: What's happening
: Daithi November 23, 2016, 01:54:55 PM
Have also added basic team management functionality and am working on adding a few new perks. Have done lots of other little things, but these are the most obvious differences over the last few days.
: Re: Vigilantes Version 11: What's happening
: Nighteyes November 24, 2016, 01:17:28 AM
Can't wait to spend a week going over the new things and see what new flaws I can find that can then be polished away until we are left with the true diamond this can be <3
: Re: Vigilantes Version 11: What's happening
: Daithi November 24, 2016, 12:12:13 PM
Thank you Nighteyes. Doing our best to get as much into the next update as possible. Have also added a perk, which was sponsored and suggested by Nathan Frisson on Kickstarter. This perk is really neat - it's called Defuser and it allows you a % chance to catch a grenade in mid air and defuse it. The most difficult part of this was timing and lining up the catch animation - but the prototype seems to be working quite well!
: Re: Vigilantes Version 11: What's happening
: Nighteyes November 24, 2016, 04:24:33 PM
That sounds amazing...
Very unrealistic since you can't technically defuse a grenad after it's been primed, but who cares :)
Still sounds like great fun ^^
: Re: Vigilantes Version 11: What's happening
: Daithi November 24, 2016, 07:54:56 PM
Thanks Nighteyes. Yeah, it doesn't really work from the point of realism, but it is pretty neat :)
: Re: Vigilantes Version 11: What's happening
: Daithi November 25, 2016, 03:38:10 PM
Have also added criminal buffs for a tile's danger level, and a new perk, Dim Mak, sponsored and designed by Chris Bolin. Dim Mak is a neat martial arts perk, which allows a % chance to paralyze an enemy for a turn on a successful hit! Also, fixed incorrect number of hotloaded shotgun and large caliber rounds being created through crafting and a number of text errors.
: Re: Vigilantes Version 11: What's happening
: Daithi November 30, 2016, 11:21:06 AM
Have added another map and am working on one more. Also, started committing 40 - 60 mins a day to improving the writing quality and quantity, instead of devoting more time less frequently.
: Re: Vigilantes Version 11: What's happening
: Chabbrik November 30, 2016, 03:03:46 PM
Just can't wait for a new release. I think I played the current one to death.

Can clear any level with minimal damage.
Everyone is outfitted and armed with best kit available.
: Re: Vigilantes Version 11: What's happening
: Daithi December 01, 2016, 10:23:19 AM
Thanks Chabbrik! Will do my best to get as much new stuff in there as possible.
: Re: Vigilantes Version 11: What's happening
: Daithi December 01, 2016, 06:57:48 PM
Finished the 4th map, and added a new perk, Quarterback, which increases throwing range by 3.
: Re: Vigilantes Version 11: What's happening
: Daithi December 03, 2016, 04:08:48 PM
Added provisional difficulty levels settings and Doc cutscene.
: Re: Vigilantes Version 11: What's happening
: Daithi December 05, 2016, 07:34:48 PM
Have added an info layer to the city map. For now, this will show you were other Vigilantes are located, but it may be used to show vital city map info later. Felt this was a good idea, as there are only 3 allies for now, and they could be difficult to find. Later on, you will have to find allies, but there will be more of them, so it will be easier.

Have done a few other fairly minor things today, and have been working on the story at night. This is pretty much it for version 11, except for a quick pass on the gang strategic AI and gang member level ups. Will likely start testing tomorrow.
: Re: Vigilantes Version 11: What's happening
: Daithi December 06, 2016, 02:11:57 PM
Added code to level enemies up over time, with the frequency determined by the difficulty level. Starting to test the build now.
: Re: Vigilantes Version 11: What's happening
: Daithi December 09, 2016, 11:26:28 PM
Development video showing new content for version 11 is here (https://www.youtube.com/watch?v=5SVCb1KQ_80).
: Re: Vigilantes Version 11: What's happening
: Chabbrik December 13, 2016, 11:40:40 PM
Is there any way to get new version without an account? Because I got humble bundle download without creating an account
: Re: Vigilantes Version 11: What's happening
: Daithi December 14, 2016, 11:59:52 AM
I'm not 100% on the details - I know you get the option to download when you redeem the link, but after that, I'm not sure if you need a humble account linked to the email.
: Re: Vigilantes Version 11: What's happening
: Nomad December 19, 2016, 01:51:30 PM
I assume I'm too late to be helpful, but just in case...

I don't have a Humble account either.
I clicked the Vigilantes link and Humble told me it was already redeemed.
I had an option to re-redeem it (I forget the exact wording).
I said yes and it re-sent me the link to download. This allowed me to download the latest version.
: Re: Vigilantes Version 11: What's happening
: Daithi December 19, 2016, 02:13:31 PM
Thanks for the info, I'll post this in announcements, so it's more visible. Would be useful to anyone having trouble getting the build.
: Re: Vigilantes Version 11: What's happening
: Chabbrik December 27, 2016, 11:42:50 PM
Does actually anyone use grenades? I usually find them too expensive and ineffective to bother.

In most squad games I play, I just pretty much ignore they exist, because the range and damage is usually not good enough. :)
: Re: Vigilantes Version 11: What's happening
: Nomad December 29, 2016, 07:54:25 AM
Actually... that's a good idea... I'm going to post that in the suggestions section.
I have been playing around with grenades recently.
: Re: Vigilantes Version 11: What's happening
: Daithi December 29, 2016, 06:33:33 PM
Actually... that's a good idea... I'm going to post that in the suggestions section.
I have been playing around with grenades recently.

Grenades are more for situational than general use. With a group of 3 enemies, you can do 30+ damage with 5AP. There will be better varieties down the line, but will have a look at balancing them.
: Re: Vigilantes Version 11: What's happening
: Chabbrik January 01, 2017, 12:57:31 AM
Just wanted to say - thanks for the great work.

I especially appreciate the redone shop. It is much easier to navigate with "switch to sell" button.
: Re: Vigilantes Version 11: What's happening
: Daithi January 03, 2017, 10:15:13 AM
Thanks for the suggestions, it's a big help in improving the game. I haven't got as much done over christmas as I'd hoped, and I was moving back yesterday, but I'm back to it now. The last major thing I'm doing on this update is changing how enemy level ups occur, and add code to allow enemies to advance to more advanced types. Then it's down to testing and minor fixes.