Timeslip Softworks Forums

Vigilantes => Questions on Game Mechanics => : Nomad January 18, 2017, 12:04:15 PM

: Character screen shows current Health as Max Health.
: Nomad January 18, 2017, 12:04:15 PM
The Health at the bottom under the character portrait on the Character Screen shows 30/30 in my case. If you look in Sam's DERIVED STATS it shows he is 30/45.
This isn't so bad for the other characters as when you switch to the 'Manage your team' screen you see their Health on a bar.
It's just the Character Screen that displays it incorrectly.
: Re: Character screen shows current Health as Max Health.
: Daithi January 18, 2017, 12:23:45 PM
Cheers, I think this is as intended. The display under the portrait show current health / current max health, whereas the derived stat shows current max health (which is max health - max hp penalty) / max health
: Re: Character screen shows current Health as Max Health.
: Nomad January 18, 2017, 01:03:30 PM
Then I don't understand what current health / current max health actually is.
Is this for when you are taking damage in the field? Because in the base, they are always the same number.... err... that I've noticed.
: Re: Character screen shows current Health as Max Health.
: Daithi January 18, 2017, 01:25:16 PM
It may not be the best naming convention, but this was what the variables are called. Here's a bit more info

Current Health = if reaches 0, character is dead. Is restored after battle
Current Max HP = maximum HP the character can currently have. Is Max HP - Max HP Penalty (which is increased as you take damage and reduced by resting)
Max HP = The theoretical maximum HP the character can have, determined by toughness, level, and perks.