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Vigilantes => Resolved Bugs => : usha March 22, 2017, 10:42:59 PM

: [Resolved] Map issues: park with statue (v14)
: usha March 22, 2017, 10:42:59 PM
There are several issues on the park map with statue:
-- you may want to check how entrances to the park fit the mesh, as shield icons representing the cover are slightly off from some of the directions (eg. when rotating).
-- a mafioso's body has fallen through the corner of the base of the statue
-- i can take cover inside a table
-- at least one of the pavement tiles near the statue has also some crevice, a hand of killed character felt through texture there.

(a few pics in the attachment)
: Re: Map issues: park with statue (v14)
: usha March 22, 2017, 10:55:58 PM
There is also an issue with visibility through trees. I'm not sure whether it's only on this map or also on the others, but even when I have Wall Vision turned on it doesn't show silhouettes of characters on the other side of a tree here. Well a tree is not a wall. But I think it would be better if we would be able to see through them too?

: Re: Map issues: park with statue (v14)
: Daithi March 29, 2017, 10:45:26 AM
Thanks ushas. Fixed the incorrectly mapped benches, and improved the situation with the cover display around the entrances. Concerning the character silhouettes through trees, I agree. I've experimented with this, and the more objects I add to the silhouette system, the more expensive it becomes. There are further constraints, if I add trees to the system, all obstacles will have to be added. This won't be a problem for a gaming pc, but it's going to hurt frame rate on older laptops. I'll likely have 3 settings, 1) show characters through LOS obstructions 2) show through all obstacles, 3) disable.
: Re: [Resolved] Map issues: park with statue (v14)
: ushas March 30, 2017, 02:02:47 AM
Thanks for explanations.
Yeah, performance didn't crossed my mind:) For those three additional notes below you can assume that I don't understand how these things work nor what is practical.
: Re: [Resolved] Map issues: park with statue (v14)
: Daithi March 30, 2017, 01:57:36 PM
No worries and cheers for suggestions!

1) Haven't experimented with this yet, but I think this could be quickly achieved by adding a plane with a transparent texture, set as an obstruction in front of the camera. Haven't figured out how this would interact with the existing settings, but I'll have a look at this.

2) I don't think the way the characters are drawn will make much difference, most of the cost is likely in determining what is obstructed and the extra camera which is required to draw the silhouettes.

3) Could be implemented, but I think the silhouette is fairly functional. The problem isn't that the game wouldn't benefit from this, as you've touched on, but that development is close to a zero sum game - if a day or two is taken to do this, it means something else gets chopped.