Timeslip Softworks Forums
Vigilantes => Resolved Bugs => : ushas May 09, 2017, 01:29:22 AM
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(v16, linux)
1. Practically - you can loose a battle, the game shows a dialog with 'continue' button and afterwards it says there is an enemy to question...
2. Moreover I tried to loose without hurting anybody and still got a subject afterwards.
3. Didn't play enough, so take this with a grain of salt, but it seems we are getting one after every mission regardless?
I'm reporting this because the behavior doesn't fit expected chances at getting a subject. But it can also be simply WIP. Pardon me if misunderstood then.
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Yeah, this just shouldn't happen. The general rule is if you can loot, you can interrogate. Obviously some issues to tackle with interrogation code. Will fix.
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4. If we flee the battle without hurting anybody the game also offers a subject as if all enemies were incapacitated.
Had an encounter with 4 Survivalists - 3 incapacitated + 1 flees the battle. Ray incapacitated:
5. Looks like no matter the number of enemies and how many of them fled, the log still reports this line:
InterrogationManager.SetupInterrogation. Total Enemies: 5 incapacitated enemies: 5 chance to find conscious enemy: 90 has found conscious enemy: True
Though it doesn't automatically mean the calculation itself uses those numbers.
6. Incapacitated party members can interrogate enemies too. Not sure if bug or feature.
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Will check it out. Have allowed incapacitated party members to interrogate for now - may change though.