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Vigilantes => Gameplay Discussion => : Daithi June 26, 2017, 10:35:40 AM

: Vigilantes Version 18: What's happening
: Daithi June 26, 2017, 10:35:40 AM
Work completed to date in Vigilantes Version 18.

Features
+ Added melee and ranged overwatch
+ Added attacks of opportunity
+ Added ability to delay character turn
+ Added a character injury system
+ Added an ally relationship system, which provides buffs/penalties to your allies, dependent on their attitude toward them
+ Added reputation system, which will affect the ending

Content
+ Added hand drawn portraits for most characters in Vigilantes
+ New map: Training Facility [Racket]
+ New map: Chop Shop [Racket]

Tweaks
+ Adjusted height of walls on alleys4 map, to make their level of cover more apparent. (Thanks Nomad)

Fixes
+ Fixed issue with destination being changed when mousing over an enemy while moving. (Thanks Nomad & Ushas)
+ Fixed a number of minor issues with alleys1 map. (Thanks Ushas)
+ Fixed interrogation hanging when all city map data is known. (Thanks Nomad)
+ Fixed input being disabled under certain conditions in full cover. (Thanks Ushas & Nomad)
: Re: Vigilantes Version 18: What's happening
: Daithi June 27, 2017, 05:19:57 PM
Two new maps added - that's probably it for maps in this update.
: Re: Vigilantes Version 18: What's happening
: Daithi July 12, 2017, 10:26:33 AM
Added overwatch, AOO, ability to delay turn, and an injury system.
: Re: Vigilantes Version 18: What's happening
: Nomad July 13, 2017, 05:19:48 AM
Just watched your Kickstarter video. Good stuff. Looking forward to playing around with it.
: Re: Vigilantes Version 18: What's happening
: Daithi July 13, 2017, 09:46:49 AM
Thanks Nomad! Working on final addition for V18 now, then on to testing. This will be the last update which concentrates on features... time to get this over the line :)
: Re: Vigilantes Version 18: What's happening
: ushas July 13, 2017, 05:02:38 PM
So how is it then, what was harder to implement? :D

Looking forward to get injured!
: Re: Vigilantes Version 18: What's happening
: Daithi July 13, 2017, 05:48:54 PM
It's all collapsed into a blur of confusion, fatigue and terror, so I don't really remember  :) I think AOO was the easiest, and OW and delay were in the same league. That said, only very basic testing has happened so far, so there might be a few surprises waiting down the line.

Have also added reputation (affects ending) and by the end of the day there will be a basic ally relationship system (provides buffs or penalties depending on relationship).

I'm sure Reiker's criminal underworld will be happy to facilitate you :)
: Re: Vigilantes Version 18: What's happening
: ushas July 13, 2017, 06:56:34 PM
I must admit being surprised that after facilities you jumped straight into between turns features. Not that I know about game development, but always thought that such things aren't walk in park. Happy to have them, of course. Leave us some fish, will you? I bet it's fun to break test.

Oh, so relationships and reputations were those smallish things?  :o     well I guess after the stuff before...

Tell them I'm coming.
: Re: Vigilantes Version 18: What's happening
: Daithi July 14, 2017, 09:28:35 AM
Yeah, after jumping, it takes a while to remember all the details on how the systems work. They were easier than anticipated, which is rare. If hadn't made those additions to combat this time, it probably wouldn't have happened - was very much in two minds about doing it.

They aren't massive, around .5 day for reputation and 1.5 days for relationships. That said, am putting in more hours to get in as many new features as possible on this update, it will be harder to make bigger changes later.
: Re: Vigilantes Version 18: What's happening
: Daithi July 21, 2017, 01:09:22 PM
It lives!