Timeslip Softworks Forums

Vigilantes => Resolved Bugs => : ushas May 13, 2018, 06:11:13 PM

: [Resolved] CC Move+Attack doesn't take into account half-cover corners
: ushas May 13, 2018, 06:11:13 PM
(v26, linux)

Since it became allowed to attack through half-cover corners the move+attack functionality isn't taking this into account properly.

See the following example:
(https://s31.postimg.cc/j38lti76j/Move_Attack_CC_half_cover_diagonal_v26.jpg)

Upon mouseover on the enemy the game calculates and then executes longer path for move+attack then necessary. It would suffice for Sam to stop at the corner to be able to attack.


Edit: Sorry. Didn't read this fix before:
+ Fixed pathing for move + queued close combat not always picking the shortest move path
Though from the description it isn't 100% clear to me if it's the same thing, so will leave it here, but please don't hesitate close or delete this.
: Re: CC Move+Attack doesn't take into account half-cover corners
: Daithi May 14, 2018, 03:04:33 PM
Hey, yeah, noticed this happening and fixed on saturday.