Timeslip Softworks Forums
Vigilantes => Resolved Bugs => : ushas May 13, 2018, 06:11:13 PM
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(v26, linux)
Since it became allowed to attack through half-cover corners the move+attack functionality isn't taking this into account properly.
See the following example:
(https://s31.postimg.cc/j38lti76j/Move_Attack_CC_half_cover_diagonal_v26.jpg)
Upon mouseover on the enemy the game calculates and then executes longer path for move+attack then necessary. It would suffice for Sam to stop at the corner to be able to attack.
Edit: Sorry. Didn't read this fix before:
+ Fixed pathing for move + queued close combat not always picking the shortest move path
Though from the description it isn't 100% clear to me if it's the same thing, so will leave it here, but please don't hesitate close or delete this.
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Hey, yeah, noticed this happening and fixed on saturday.