Timeslip Softworks Forums
Vigilantes => Gameplay Discussion => : Daithi May 31, 2016, 02:02:23 PM
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This thread will cover the day by day work on Vigilantes alpha 6. Feel free to jump in to comment, offer suggestions, or ask questions :)
Complete
- Increased movement and melee combat animation speed. This will help improve the pacing of Vigilantes, which will become more relevant in maps with more enemies
- Add item deterioration. The condition of items deteriorates when used. Melee weapons become unusable, firearms jam, armour offers less protection
- Added ability to repair items.
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Complete
- Have just released the first narrated character intro video, which you can watch on youtube here (https://www.youtube.com/watch?v=1d9eDS6POQM)
- Added new perk, Well Oiled
- Added new weapons: claw hammer and baseball bat
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Complete
- Have made progress on finding actors for 2 more characters
- Added a system for to re-position characters before combat starts based on a Bypass skill check. This proved quite time consuming as it requires changing some of the existing level start up logic, which is fairly complex.
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Complete
- Sped up animations for draw, holster, ranged death. This will improve the pacing in Vigilantes.
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Complete
- Added 3 new perks: Read the Label, Heavy Swing, and Precise Strike
- Added option to switch on/off blood
In Progress
- Testing for alpha 6 release.