Recent Posts

Pages: 1 ... 6 7 [8] 9 10
71
Resolved Bugs / Re: Dialog options slightly broken if you don't meet the requirements
« Last post by Daithi on September 06, 2018, 11:44:48 AM »
Hey, there might be a clarity issue here. The options which are not available should be grayed out, a standard option is white, whereas a skill based response is blue. Is this what is happening?

Looks like the keys aren't working properly for dialogue choices. Will look into this, and into making it more obvious when the response can be used, regardless of input.
72
Suggestions & Feedback / Re: Allow all ammo types to be broken down for gunpowder
« Last post by Daithi on September 06, 2018, 11:29:13 AM »
They can use same image, but would mean creating 4x icons in the crafting screen. There are other crafting cases that are similar, like levelling up trauma kits / explosives  levels 1 -> 2, 1 -> 3, 1 -> 4, 2 -> 3, 3 -> 4. I get that it's not exactly the same, but was thinking along the lines of reducing clutter in crafting.
73
Resolved Bugs / Re: Text corrections
« Last post by Daithi on September 06, 2018, 11:22:32 AM »

"All allies lose a large amount of rep if incapacitated"
This is what Arcadi, Caia and Edgar's descriptions say, whereas Ray's description says:
"No penalties if party member incapacitated"
Should the other three say "This ally loses a large amount of rep if incapacitated"?
If so, could Ray say "No penalties if this party member is incapacitated" Or, if you're trying to keep the text on one line and the text is unique to the allies, then say "No penalties if Ray is incapacitated"


I've added this to the team screen tutorial and will add to the rotation of tips prior to combat. It applies to all, but there wasn't enough space for this. Have fixed everything else. Will leave the grammatical error in for mafia bark. Like me, he didn't know this :)
74
Suggestions & Feedback / Re: Allow all ammo types to be broken down for gunpowder
« Last post by Nomad on September 06, 2018, 11:11:01 AM »
You can't have the other calibres produce the same gunpowder?
That would make it a pain then.
75
Suggestions & Feedback / Re: Skip intro for veteran players
« Last post by Nomad on September 06, 2018, 11:09:35 AM »
Yup... definitely something I should have considered earlier.  =)
76
Ahh... cool.
Yeah... when I did the armour and only saw one, I thought it might be because a character can only wear one. Then when there wasn't another one after I equipped it, I started wondering whether it was something else.
77
Hey, just fixed this one. This affects non stackable items (armour, utility items) but not ammo, or anything else that can be stacked.
78
Report a Bug / Re: Don't show again checkbox not working for Raids
« Last post by Daithi on September 06, 2018, 10:43:16 AM »
Cheers, will look into it!
79
Suggestions & Feedback / Re: Allow all ammo types to be broken down for gunpowder
« Last post by Daithi on September 06, 2018, 10:37:40 AM »
Considered this. Main reasons I haven't is that SCR is the only ammo type I've had in abundance, and without extending crafting, it would mean creating 4x gunpowder icons.
80
Suggestions & Feedback / Re: Skip intro for veteran players
« Last post by Daithi on September 06, 2018, 10:34:45 AM »
Yeah, can see what you mean. I suspect won't have the time to add this, though. At this point, need to restrict changes to the game as much as possible, as additions are the biggest risk of creating new bugs, which there's not going to be sufficient time to properly test changes. At this point, have 2 weeks, all in, to finish game
Pages: 1 ... 6 7 [8] 9 10