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31
Gameplay Discussion / Version 1.03 - What's happening?
« Last post by Daithi on November 19, 2018, 02:14:47 PM »
A log of work to date on Vigilantes Version 1.03

[Content]
+ New Perk: Support Smoke - deploy a smoke grenade at no AP cost every 2 rounds and +10% CTH for throwing smoke.
+ New Perk: Fast Reload - reduces reload AP cost by 2
+ New Perk: Know No Fear - Allies are unaffected by enemies who cause fear. Enemies who inflict terror now inflict fear.
+ New Perk: Don't Crowd Me - Each adjacent enemy, excluding the first, increases close combat damage by 7%, to a maximum of 28%
+ New Perk: Court Martial - 20% damage bonus against enemy squad leader & 10% damage bonus if perk owner incapacitates squad leader
+ New Weapon: Bar Mace
+ New Weapon: Sharpened Machete
+ New Weapon: Bellum 9+
+ New Equipment: Smoke Grenade MK II
+ New Utility Item: Heavy Armour Plate
+ New Utility Item: Specialised Tools
+ New crafting recipes: Sharpened Machete, Bellum 9+, Trauma Kit MK I, Smoke Grenade MK I , Smoke Grenade MK II, Heavy Armour Plate
+ Added 3 diary entries and 3 newspaper articles

[Quality of Life, Interface & Information Improvements]
+ A character's influence area (in which fear and terror are inflicted) is now displayed on mouseover
+ It is now possible choose between starting combat unarmed, or with the item in the first equipped slot
+ It is possible to choose between starting combat in lethal / non lethal
+ Combat team's equipped items can be automatically repaired before combat.
+ The quick repair buttons now repair equipped items and items held in a character's inventory
+ Moved activated perk panel to a more central location to make it more obvious.
+ Added tooltips to armour to explain damage absorb & resistance.

[Balance]
+ The first gang lieutenant is now a danger level 2 encounter
+ Gang leaders now carry increased numbers of weapon parts
+ Improved Perks: Flurry, Heavy Swing, Precise Strike, Concussing Blow, Artery Strike, Investor, Grazed Limbs, Fearsome Presence, Terrifying Presence, Taunt, Tagged, Insult, Regeneration, Eye for Weakness, Close Quarters Rifleman, Close Quarters Sniper.
+ Improved Utility Items: De Inventione, Surveillance Kit, Lockpick Kit
+ Increased number of weapon parts available from defeating gang leaders
+ Investor perk can now be picked by any character, but does not stack
+ Enemy lieutenants now inflict fear, enemy bosses inflict terror
+ Increased number of weapon parts and chemical components stocked by shop
+ Multiple armour plate utility items can no longer be equipped together
+ Utility stat bonuses from Workshop now occur 1 level earlier
+ Increased bladed damage bonus from Instinct and Prowess stats
+ Penalties from fear and terror are now higher
+ Balanced skill allocation for Ray Case & Emilia De Soto

[Bugs & Text]
+ Fixed bug introduced in V1.02 allow melee and ranged attacks to reduce AP below 0 (B.vanhertum)
+ Trading ammo no longer contributes to trade skill or shop level, due to an exploit. (Nomad & Ba$t@rd)
+ Fixed a number of text errors. (Nomad)
+ Fixed delay turn ap cost showing as 1AP when player has tactical delay perk. (Nomad)
+ Fixed issue in which dialogue hotkeys were incorrectly mapped the survivalist rally encounters (B.vanhertum)
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Suggestions & Feedback / Re: Suggestions based on V29
« Last post by Daithi on November 15, 2018, 02:25:14 PM »
In V1.02, crouching will use move AP if any are available.
33
The Game Board / Re: Vampire The Masquerade Bloodlines [2004]
« Last post by Daithi on November 01, 2018, 12:44:25 PM »
The tremere is the "mage" class? I've been meaning to do another playthrough. Played the gun/social vampires last time and finished as Bruha before. Might go for the crazy vamps this time.
34
Gameplay Discussion / Version 1.02 - What's happening?
« Last post by Daithi on November 01, 2018, 12:29:34 PM »
Log of work carried out on Vigilantes V1.02!

[Content]
+ Restored the escort mission encounter.

[Improvements]
+ Save games made after V1.02 will be sorted by save time
+ Thrown weapons, including smoke grenades, can be used on the active character's current tile.
+ Added text to upgrades to inform players of armour and weapon type upgrades.
+ It is now possible to change attack type when targeting body part.
+ Crouching can be done with move AP.

[Balance]
+ Adrenaline now takes the highest of 50% current AP, or 50% of the AP per turn derived stat

[Bug Fixes]
+ Fixed issue with last trauma kit/explosive being used causing game to occasionally become unresponsive. (Thanks all!)
+ Fixed being able to walk inside building in Kurt Renko map (murrki017)
+ Fixed character skill leveling up quickly, in error, after 139. (Dickie & murrki017)
+ Fixed dragging more of a stackable item to an equipment slot not updating weight. (Dickie)
+ Fixed delaying turn causing cooldowns to be reduced in certain circumstances. (Ushas, Curious Fellow, Lord Lancelot)
+ The quantity of currently equipped, stacked items, is now updated when one of them are used.
+ Fixed errors with Nocturnal perk. (Curious Fellow)
+ Fixed Dim Mak Perk. (LordLancelot)
+ Fixed HP in the initiative queue not always being updated when healing an ally. (willsama974)
+ Fixed crafting recipes not being visible on 4K resolutions (Boughrock & Darcek)
+ Fixed turns not ending if last AP is expended by using a perk. (ushas)
+ Fixed message sent status effect (and achievement) not triggering (LordLancelot & Non)
+ Fixed not being able to delay turn with tactical delay if character has 0 AP and available movement points
+ Fixed boss info being displayed in wrong places (murkki017)
+ Fixed missing info on boss screen for Alex Mazlo. (dee221987)
+ Fixed upgrade description of Nobuki Samurai. (ushas)
+ Fixed a number of UI elements which remain on screen when delay turn is pressed. (ushas)
+ Fixed characters not healing during crafting. (ushas)
+ Fixed scrolling on looting screen (ushas)
+ Movement display no longer takes firing position into account (Ushas)
+ Movement display is now updated after using all out offensive. (Ushas)
+ Fixed crouch not being taken into account on movement display when using melee weapons. (Ushas)
+ Blocked input through UI buttons which could cause errors when targeting body parts.
+ Fixed normal thrown attacks reducing AP by same amount as snap attack. (Curious Fellow)
35
Resolved Bugs / Re: Murderous double shotgun overwatch
« Last post by Daithi on November 01, 2018, 12:28:28 PM »
Hi Cogito. This isn't a bug as such, but rather a technical shortcoming in which shotguns behave like other firearms in overwatch. It's likely that this can be changed, but in relation to the time that would be required, and compared to other (more beneficial) work which could be carried out, it hasn't been looked at so far.
36
Resolved Bugs / Murderous double shotgun overwatch
« Last post by CogitoErgoSum on October 28, 2018, 05:49:16 PM »
I had Caia overwatch a double shotgun shot with a fully upgraded (as far as I know) Abramovitch Pump shotgun loaded with hotloaded shells. Instead of firing at the churchers that came into range, she fired at the first churcher that moved, right across the map, inflicting about 40 points of damage (hitting nothing in between, but there was nobody and nothing within the cone range).
Firstly, a shotgun on overwatch ought to fire only at targets within cone range, regardless of percentage settings, and, secondly, it shouldn't hit when fired over such a huge distance (it was a churcher boss map with a katana wielding boss and a victim to be executed. Caia stood some 10 tiles from the top border and fired at a churcher rounding a corner some 10 tiles from the end of the other side of the map).
37
Suggestions & Feedback / Re: Suggestion: Clear the Board or New Game+
« Last post by Daithi on October 20, 2018, 02:35:50 PM »
Hey Heavy Artillery. Cheers for suggestion. I think clearing the board might take in the region of 15-20 hours, and if you have already beaten the bosses, these fights will offer almost no challenge to the player. With New Game+ it would be very difficult to balance enemy versus players, and there won't really be much progression left as you'll likely already have most of the high end perks etc. Will keep it in mind though.
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Resolved Bugs / Re: [Resolved] Surveillance Kit Issue
« Last post by Daithi on October 20, 2018, 02:31:41 PM »
Thanks - have just updated the description, and this will be fixed in next update.
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The Game Board / Re: Vampire The Masquerade Bloodlines [2004]
« Last post by Heavy Artillery on October 19, 2018, 08:11:59 PM »
Great suggestion.  I recently replayed/refinished this game as a Tremere.
40
Suggestions & Feedback / Suggestion: Clear the Board or New Game+
« Last post by Heavy Artillery on October 19, 2018, 08:06:56 PM »
As a suggestion, I was thinking it would be nice to be able to finish clearing the board after taking out the gang leadership.  This could happen by returning to the character/map screen after defeating the last captain/viewing the finale.  This would be more for the completist that wants to 'rid crime' from the rest of the city map.

Another suggestion is to start a New Game+ mode carrying over your characters and equipment to a higher (or player selectable) level of difficulty.  This would be equivalent to moving your existing crew over to a new city to continue the fight...

Thanks.
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