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41
Resolved Bugs / Re: [Resolved] Surveillance Kit Issue
« Last post by Heavy Artillery on October 19, 2018, 07:55:10 PM »
Greetings.  I can confirm that the item now correctly adds +5 to the surveillance skill.  The inventory screen still refers to the bypass skill in the item description ("Increases Bypass by 5 points") but this does not impact the correct use of the item.  Thanks.
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Resolved Bugs / Re: [Resolved] Bug in Kurt Renko fight
« Last post by Daithi on October 12, 2018, 11:46:17 AM »
And for the cash they are carrying :)
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Resolved Bugs / Re: [Resolved] Bug in Kurt Renko fight
« Last post by morantbay on October 12, 2018, 02:39:31 AM »
Who could resist waiting for the mafia :-)
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Resolved Bugs / Re: Deja vu on boxer encounter
« Last post by Daithi on October 11, 2018, 04:13:01 PM »
Fixed now.
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Resolved Bugs / Re: Deja vu on boxer encounter
« Last post by Daithi on October 11, 2018, 01:08:41 PM »
Hey morantbay. They are supposed to be once off, investigating this now.
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Resolved Bugs / Re: Bug in Kurt Renko fight
« Last post by Daithi on October 11, 2018, 01:06:33 PM »
Fixed. Will likely update the build within the week, or as soon as more of the problems have been address.
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Resolved Bugs / Re: Bug in Kurt Renko fight
« Last post by Daithi on October 11, 2018, 12:17:44 PM »
I've recreated it. Only seems to happen when you wait for mafia. It's an odd one, but i'll get it fixed. Sorry the forum's a pain - I've had really bad problems with spam in the past, and have had to spend 1/2 day cleaning it up on a few occasions. Think the captcha will stop after 10 posts. Feel free to post random stuff to hit 10, and let me know if you're in the clear then.
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Resolved Bugs / Re: Surveillance Kit Issue
« Last post by Daithi on October 11, 2018, 12:00:03 PM »
This is fixed now. Fix will be available in V1.01, which will likely be uploaded within the week.
49
Gameplay Discussion / Version 1.01 - What's happening?
« Last post by Daithi on October 11, 2018, 11:49:50 AM »
A log of work being carried out to the first post release version of Vigilantes. This update will focus on fixing bugs.

[Fixes]
+ Worked around an issue causing a crash the first time an enemy is knocked out. This is caused by a problem establishing a connection with Steam. The work around allows the predicted <1% of players experiencing the issue to play Vigilantes, but achievements will not be registered.
+ Fixed issue with players or enemies equipping MK4 trauma kits preventing further action.
+ Fixed being able to fire shots through walls on urban playground map.
+ Fixed surveillance kit giving +5 bypass rather than +5 surveillance
+ Fixed issue on Kurt Renko map in which unobstructed tiles are unwalkable, if you select the wait option.
+ Fixed encounter with the boxer, survivalists attacking police, recurring.
+ Fixed stat modifications from ally relationships not being factored in loaded games.
+ Fixed utility items being removed in error during load / save
+ Fixed a couple of instances where 3d models were not correctly mapped to tiles
+ Fixed AP not updating after reloading, firing and using trauma kits
+ Fixed bonuses from a close deployment carrying over into subsequent missions
+ Fixed incorrect description on tactical baton upgrade and bug which allowed tactical baton to be upgraded to itself repeatedly
+ Fixed firing position not being taken into account for overwatch purposes
+ Fixed multiple strafe from cover attacks causing a crash, if subsequent clicks occur too quickly.
+ Fixed game input becoming locked if a firearm jams when making a targeted attack
+ Fixed increasing the stats of one character, switching characters using the character portraits, and reducing the same stat in another character
+ Fixed issue with using prowess on Emilia in the "From the Past" encounter reducing Sam's relationship with himself!
+ Added a minimum delay between clicks on end turn button to prevent mis-clicks and potential interference with enemy turns
+ Fixed using Team reload causing the creation of a "ghost" stack of ammo, if the exact number of bullets needed to reload a weapon are in the inventory
+ Reduced the number of decimal places in the display strings of a number of derived stats
+ Added a potential fix to an issue with the game not progressing after a double shotgun blast. This fix is not definite, as the information in the log file didn't reveal the exact cause.
+ Fixed an issue with a player character having their HP reduced to 0 when moving through fire not having their turn ended.
+ Fixed certain encounters allowing you to spend more cash than you have.
50
Resolved Bugs / [Resolved] Deja vu on boxer encounter
« Last post by morantbay on October 10, 2018, 11:04:42 PM »
Not sure if it's a bona fide bug, but I just saved the same boxer guy from the mob, in exactly the same way, for a second time. Didn't really disturb my campaign ... but it sort off broke the immersion factor, to step through the exact same dialog with the same dude that way. I'd recommend that these hand crafted, unique encounters be, well, unique - at least within a given run-through anyway. Love them otherwise. 
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