(v18, linux, VI)
Let's have a stopper for the start: when clicking on the button "Continue" in all allies incapacitated dialog the game won't proceed further. Tested first with Sam solo, SlumGraveyard, config:2. The second time Sam + Ray, different mission.
The error in the log:
ArgumentException: method return type is incompatible
at System.Delegate.CreateDelegate (System.Type type, System.Object firstArgument, System.Reflection.MethodInfo method, Boolean throwOnBindFailure) [0x00000] in <filename unknown>:0
at System.Delegate.CreateDelegate (System.Type type, System.Object firstArgument, System.Reflection.MethodInfo method) [0x00000] in <filename unknown>:0
at UnityEngineInternal.NetFxCoreExtensions.CreateDelegate (System.Reflection.MethodInfo self, System.Type delegateType, System.Object target) [0x00000] in <filename unknown>:0
at UnityEngine.Events.InvokableCall..ctor (System.Object target, System.Reflection.MethodInfo theFunction) [0x00000] in <filename unknown>:0
at UnityEngine.Events.PersistentCall.GetRuntimeCall (UnityEngine.Events.UnityEventBase theEvent) [0x00000] in <filename unknown>:0
at UnityEngine.Events.PersistentCallGroup.Initialize (UnityEngine.Events.InvokableCallList invokableList, UnityEngine.Events.UnityEventBase unityEventBase) [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEventBase.RebuildPersistentCallsIfNeeded () [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
I don't know where the "Continue" should lead. However, I can simply escape into the menu and reload. It's not a complete freeze.
PS: When tried the the first mission for the first time - got the injury, aha!