Author Topic: Alpha Version 6: What's Happening  (Read 13386 times)

Daithi

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Alpha Version 6: What's Happening
« on: May 31, 2016, 02:02:23 PM »
This thread will cover the day by day work on Vigilantes alpha 6. Feel free to jump in to comment, offer suggestions, or ask questions :)

Complete
  • Increased movement and melee combat animation speed. This will help improve the pacing of Vigilantes, which will become more relevant in maps with more enemies
  • Add item deterioration. The condition of items deteriorates when used. Melee weapons become unusable, firearms jam, armour offers less protection
  • Added ability to repair items.
« Last Edit: May 31, 2016, 02:04:35 PM by Daithi »

Daithi

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Re: Alpha Version 6: What's Happening
« Reply #1 on: June 03, 2016, 10:04:13 AM »
Complete
  • Have just released the first narrated character intro video, which you can watch on youtube here
  • Added new perk, Well Oiled
  • Added new weapons: claw hammer and baseball bat
« Last Edit: June 03, 2016, 10:05:56 AM by Daithi »

Daithi

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Re: Alpha Version 6: What's Happening
« Reply #2 on: June 07, 2016, 12:24:52 PM »
Complete
  • Have made progress on finding actors for 2 more characters
  • Added a system for to re-position characters before combat starts based on a Bypass skill check. This proved quite time consuming as it requires changing some of the existing level start up logic, which is fairly complex.
« Last Edit: June 08, 2016, 07:43:33 PM by Daithi »

Daithi

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Re: Alpha Version 6: What's Happening
« Reply #3 on: June 08, 2016, 07:44:41 PM »
Complete
  • Sped up animations for draw, holster, ranged death. This will improve the pacing in Vigilantes.
« Last Edit: June 09, 2016, 06:02:43 PM by Daithi »

Daithi

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Re: Alpha Version 6: What's Happening
« Reply #4 on: June 09, 2016, 06:05:51 PM »
Complete
  • Added 3 new perks: Read the Label, Heavy Swing, and Precise Strike
  • Added option to switch on/off blood
In Progress
  • Testing for alpha 6 release.