Author Topic: [Resolved] Enemies can't flee form DirtyApartmentA1  (Read 10077 times)

ushas

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[Resolved] Enemies can't flee form DirtyApartmentA1
« on: February 02, 2018, 02:46:16 AM »
(v23, linux)

So far recreated with survivalists. When an enemy switches to fleeing on this map (DirtyApartmentA1), he will just skip his turns. Seems there is no way out of there.

Code: [Select]
CharacterAIScript.InvokeGetPossibleOrdersForTurn. Method called. Character is: Aoife Glassey delay
CharacterAIScript.InvokeGetPossibleOrdersForTurn. Flee destination tile script NOT FOUND
CharacterMainScript.GetFleeDestinationTileScript. Method called. Character: Aoife Glassey Number of flee tiles: 0
CharacterMainScript.GetFleeDestinationTileScript. No Tiles to Flee to
CharacterAIScript.GetPathAndFlee. Fleeing character: Aoife Glassey has not reached flee location
PathFindingScript.FindPath. Open list count is zero
PathFindingScript.TraceAndReturnPath. Number of elements in path: 1 No path has been found. Can trace through occupied: False
CharacterAIScript.GetPathAndFlee. NO FLEE PATH FOUND. SKIPPING TURN

...I bet Sam said "Beam us down" to launch the mission :)
« Last Edit: February 02, 2018, 09:28:51 AM by Daithi »

Daithi

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Re: Enemies can't flee form DirtyApartmentA1
« Reply #1 on: February 02, 2018, 09:28:38 AM »
Yeah, the flee areas either were removed, or were never added. Is fixed now.