Hey Chabbrik,
Thanks for the feedback, very helpful. Here are some notes on your reported bugs:
- Tutorial can be disabled in version 11, which is currently being worked on
- Adrenaline may be useful for making an extra attack on a dangerous enemy, to prevent them attacking, but I accept its uses are very situational. If it could be activated without losing a turn, it would have to provide a much lower AP bonus. If the player had to activate it every 3 turns, for every character, it might start to seem like a chore - so would have to think about how it would be implemented.
- Noted, will fix this for V11
- Thanks, yes definitely an error with hotloading, will fix that for V11.
- There hasn't been a lot of balancing on shop items so far, will take a look at price of medical supplies.
- Will look at this. Am expecting to add a weight system fairly soon, so this might be another way of increasing value of higher level trauma kits.
Thanks again for the feedback, Chabbrik!