Author Topic: Vigilantes Version 11: What's happening  (Read 29008 times)

Daithi

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Vigilantes Version 11: What's happening
« on: November 17, 2016, 12:35:07 PM »
    Making reasonably good progress on the latest update. As you might guess, it takes a little time to regain familiarity with the code, but it's coming along fairly well. Here's a rundown of the more substantial things that have happened so far:

Content
  • Added 5 new weapons
  • Added 4 new maps
  • Added a new perk, Defuser, which allows a character a % chance to catch and defuse a grenade mid air. (Sponsored and designed by Nathan Frisson)
  • Added a new perk, Dim Mak, which allows a character a % chance to paralyze and opponent with a successful unarmed attack. (Sponsored and designed by Chris Bolin)
  • Added a new perk, QuarterBack, which increases the range explosives can be thrown. (Sponsored and designed by Jme Morales)
  • Spending a little time each day improving the writing quality
  • Added Doc cutscene

Features
  • Re-integrated city map and surveillance. This part of the game is going to be a little basic for the next few updates, but it will get there!
  • Re-integrated rest function, which allows you to restore max hp over time. Also tweaked the amount of damage received which is converted to max hp damage
  • Re-integrated time, and day/night cycle
  • Re-integrated and improved debriefings for surveillance ops and tactical missions
  • Re-integrated basic team management - this will allow you to select which allies to bring on a mission
  • Added damage and HP bonuses to criminals based in tiles with high danger level
  • Added provisional difficulty levels
  • Enemies now level up over time

Fixes
  • Fixed hotkey for end turn ending multiple turns. (Thanks Nighteyes!)
  • Fixed an AI issue causing a crash under certain circumstances when low HP enemies are distracted
  • Fixed leader not receiving leadership bonus. (Thanks Nighteyes!)
  • Fixed incorrect number of hotloaded shotgun and large caliber rounds being created through crafting. (Thanks Chabbrick!)
  • Fixed a number of text errors. (Thanks Nomad!)
  • Fixed no surveillance or bypass XP from post mission looting. (Thanks Nighteyes!)
  • User can no longer start game without spending all stat and skill points. (Thanks Nighteyes!)
[/list]
« Last Edit: December 06, 2016, 02:10:26 PM by Daithi »

Nighteyes

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Re: Vigilantes Version 11: What's happening
« Reply #1 on: November 17, 2016, 04:16:26 PM »
Hey, I mentioned some of those bugs...
I feel so helpful now ^^

Daithi

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Re: Vigilantes Version 11: What's happening
« Reply #2 on: November 17, 2016, 07:56:32 PM »
Thanks Nighteyes!

Nomad

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Re: Vigilantes Version 11: What's happening
« Reply #3 on: November 18, 2016, 01:38:37 PM »
I'm looking forward to seeing the city map in operation.
Let us know if there's anything we can do to make things easier.

Daithi

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Re: Vigilantes Version 11: What's happening
« Reply #4 on: November 18, 2016, 04:38:12 PM »
Thanks for the offer of help, Nomad! The city map will be somewhat simple to start with, but it will be one of the focal points of development for quite a few updates. There's still a fair bit of work to do to on it, but as soon as it's in decent shape, I'll release the update. Feedback on newer features like the map and surveillance system would be very useful to help decide on where to direct effort.

Daithi

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Re: Vigilantes Version 11: What's happening
« Reply #5 on: November 23, 2016, 01:54:55 PM »
Have also added basic team management functionality and am working on adding a few new perks. Have done lots of other little things, but these are the most obvious differences over the last few days.

Nighteyes

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Re: Vigilantes Version 11: What's happening
« Reply #6 on: November 24, 2016, 01:17:28 AM »
Can't wait to spend a week going over the new things and see what new flaws I can find that can then be polished away until we are left with the true diamond this can be <3

Daithi

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Re: Vigilantes Version 11: What's happening
« Reply #7 on: November 24, 2016, 12:12:13 PM »
Thank you Nighteyes. Doing our best to get as much into the next update as possible. Have also added a perk, which was sponsored and suggested by Nathan Frisson on Kickstarter. This perk is really neat - it's called Defuser and it allows you a % chance to catch a grenade in mid air and defuse it. The most difficult part of this was timing and lining up the catch animation - but the prototype seems to be working quite well!

Nighteyes

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Re: Vigilantes Version 11: What's happening
« Reply #8 on: November 24, 2016, 04:24:33 PM »
That sounds amazing...
Very unrealistic since you can't technically defuse a grenad after it's been primed, but who cares :)
Still sounds like great fun ^^

Daithi

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Re: Vigilantes Version 11: What's happening
« Reply #9 on: November 24, 2016, 07:54:56 PM »
Thanks Nighteyes. Yeah, it doesn't really work from the point of realism, but it is pretty neat :)

Daithi

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Re: Vigilantes Version 11: What's happening
« Reply #10 on: November 25, 2016, 03:38:10 PM »
Have also added criminal buffs for a tile's danger level, and a new perk, Dim Mak, sponsored and designed by Chris Bolin. Dim Mak is a neat martial arts perk, which allows a % chance to paralyze an enemy for a turn on a successful hit! Also, fixed incorrect number of hotloaded shotgun and large caliber rounds being created through crafting and a number of text errors.
« Last Edit: November 25, 2016, 04:05:57 PM by Daithi »

Daithi

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Re: Vigilantes Version 11: What's happening
« Reply #11 on: November 30, 2016, 11:21:06 AM »
Have added another map and am working on one more. Also, started committing 40 - 60 mins a day to improving the writing quality and quantity, instead of devoting more time less frequently.

Chabbrik

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Re: Vigilantes Version 11: What's happening
« Reply #12 on: November 30, 2016, 03:03:46 PM »
Just can't wait for a new release. I think I played the current one to death.

Can clear any level with minimal damage.
Everyone is outfitted and armed with best kit available.

Daithi

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Re: Vigilantes Version 11: What's happening
« Reply #13 on: December 01, 2016, 10:23:19 AM »
Thanks Chabbrik! Will do my best to get as much new stuff in there as possible.

Daithi

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Re: Vigilantes Version 11: What's happening
« Reply #14 on: December 01, 2016, 06:57:48 PM »
Finished the 4th map, and added a new perk, Quarterback, which increases throwing range by 3.