Author Topic: Vigilantes Version 14: What's Happening?  (Read 8884 times)

Daithi

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1250
Vigilantes Version 14: What's Happening?
« on: February 07, 2017, 02:41:48 PM »
This thread is for as they happen updates to Vigilantes version 14. If you have any questions or comments, fire away!

Features
  • Added multiple attacks for each melee weapon type: unarmed, bladed, blunt
  • Added code to support temporary allies, which will allow for greater diversity in encounters
  • Characters can become lightly and heavily wounded as when their current HP drops below a % of the max HP. Wounded characters have less AP, are easier to attack, and suffer a CTH penalty on attacks
  • Enemies can now flee. Should they make it to the flee point, they will gain a level and you will have to encounter them later.
  • Added new pre combat encounter advantages: Reposition, Damage enemy
  • Added code to support encounter rewards: Cash, Items, Reputation

Content
  • Added 3 suburban maps
  • Added 1 suburban graveyard maps
  • Added 3 suburban city backgrounds
  • Added new encounter: The Hit
  • Added new encounter: Grave Robbers
  • Added new encounter: Bootleggers
  • Added new perk: Artery Strike - Unlocks a special attack, which can inflict the heavy bleeding status effect
  • Added new perk: Concussive Blow - Unlocks a special attack, which can inflict the heavy concussion status effect
  • Added new perk: Friendly Fire - Reduces chance of hitting ally in the shotgun's zone of fire to 33% of its existing value
  • Added new perk: Message Sent - Incapacitating an enemy with a shotgun has a 50% chance to apply the traumatised status effect (+15% damage for 2 turns) to enemies within a two tile range

Tweaks
  • Improved lighting on all maps.

Fixes
  • Fixed a number of text errors. (Thanks Nathan)
  • Fixed errors in firing sniper rifles. (Thanks Nathan)
« Last Edit: March 01, 2017, 04:29:21 PM by Daithi »

Daithi

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1250
Re: Vigilantes Version 14: What's Happening?
« Reply #1 on: February 08, 2017, 02:23:57 PM »
Second map added.

Daithi

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1250
Re: Vigilantes Version 14: What's Happening?
« Reply #2 on: February 11, 2017, 03:22:50 PM »
Finished the 4th map, added 3 city backgrounds.

Daithi

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1250
Re: Vigilantes Version 14: What's Happening?
« Reply #3 on: February 13, 2017, 05:30:38 PM »
Currently experimenting with adding different close combat attacks for each weapon type: unarmed, blunt, bladed. Not confirmed yet as a feature, but probable.

Daithi

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1250
Re: Vigilantes Version 14: What's Happening?
« Reply #4 on: February 15, 2017, 07:04:27 PM »
Melee weapons now have specials attacks. There are 3-4 attacks per melee weapon type (unarmed, bladed, blunt). Some of these attacks are unlocked with perks. Also added 2 new perks, Artery Strike and Staggering Blow.

Daithi

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1250
Re: Vigilantes Version 14: What's Happening?
« Reply #5 on: February 17, 2017, 05:15:23 PM »
Added code to support temporary allies, which will allow for greater diversity in encounters

Daithi

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1250
Re: Vigilantes Version 14: What's Happening?
« Reply #6 on: February 20, 2017, 11:45:35 AM »
Added new perk: Message Sent - Incapacitating an enemy with a shotgun has a 50% chance to apply the traumatised status effect (+15% damage for 2 turns) to enemies within a two tile range

Daithi

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1250
Re: Vigilantes Version 14: What's Happening?
« Reply #7 on: February 20, 2017, 12:20:21 PM »
Characters can become lightly and heavily wounded as when their current HP drops below a % of the max HP. Wounded characters have less AP, are easier to attack, and suffer a CTH penalty on attacks

Daithi

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1250
Re: Vigilantes Version 14: What's Happening?
« Reply #8 on: February 21, 2017, 06:21:12 PM »
Currently working on code to support enemies fleeing from combat and coming back with a vengence. Strong chance this will be included as a feature.

Daithi

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1250
Re: Vigilantes Version 14: What's Happening?
« Reply #9 on: February 24, 2017, 01:20:52 PM »
Enemy fleeing is now a thing. If the manage to flee, they will level up and you will have to face them down the line. Also worked on lighting on all maps.

Daithi

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1250
Re: Vigilantes Version 14: What's Happening?
« Reply #10 on: February 27, 2017, 05:30:48 PM »
Added 2 new encounters: The Hit, Grave Robbers. Also added code to support encounter rewards: cash, reputation, items.

Daithi

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1250
Re: Vigilantes Version 14: What's Happening?
« Reply #11 on: February 28, 2017, 12:47:09 PM »
Added new encounter: Bootleggers

Daithi

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1250
Re: Vigilantes Version 14: What's Happening?
« Reply #12 on: March 01, 2017, 04:30:00 PM »
Fixed a couple of bugs, testing release! Good chance it will be ready by the weekend.

Daithi

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1250
Re: Vigilantes Version 14: What's Happening?
« Reply #13 on: March 05, 2017, 12:12:05 PM »
v14 is available!