Author Topic: Vigilantes Version 15: What's Happening?  (Read 817 times)

Daithi

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Vigilantes Version 15: What's Happening?
« on: March 07, 2017, 03:43:53 PM »
This thread will cover additions and improvements to Vigilantes version 15.

[Features]
  • New mission type: prevent enemies fleeing the map
  • New mission type: escort NPC
  • Added code to support non combat encounters
  • Added code to allow players to flee/exit the combat area
  • Added code to support enemy spawning during combat
  • Added code to bypassing obstructions through dialogue choices. This will be useful for shortening the path in escort missions
  • Added simple camera movement to city map

[Content]
  • Added first non combat encounter: Barbarians at the gates
  • Added new Encounter: Dilettante (Thanks Helena!)
  • Added new Perk: Insult (Increases critical chance vs this character)
  • Added new Perk: Nocturnal (Increase AP, damage, damage resistance at night; lower CTH during day)
  • Added new Perk: Critical Charge (Successful melee or firearm attacks increase crit chance on subsequent attacks)
  • Added new Encounter: Blackmail
  • Added 2 new Downtown maps
  • Added 2 new Downtown city backgrounds

[Tweaks]
  • UI elements for targeting information now shown on top (Thanks Nomad)
  • Improved the city UI.
  • Improved the tactical mission debriefing UI.
  • Improved the surveillance mission debriefing UI.
  • Added player flee areas to maps.
  • Disabled character screen for temporary allies. (Thanks Ushas)
  • Added fleeing icon to... well fleeing enemies.
  • Reduced load time from splash to main menu.

[Fixes]
  • Fixed enemies shooting through walls in storage park map. (Thanks Nomad)
  • Fixed a number of issues with Chinatown map. (Thanks Usha)
  • Fixed issues with Park and Downtown bar map. (Thanks Usha)
  • Fixed stacked items not being removed from loot bags, when entire stack is dragged to player inventory. (Thanks Usha)
« Last Edit: April 02, 2017, 12:45:13 PM by Daithi »

Daithi

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Re: Vigilantes Version 15: What's Happening?
« Reply #1 on: March 13, 2017, 04:36:47 PM »
Had to make and additional map for the bank job encounter for survivalists, so that's done now. Starting to test the new mission objective: prevent enemies fleeing.

Daithi

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Re: Vigilantes Version 15: What's Happening?
« Reply #2 on: March 14, 2017, 02:04:46 PM »
Added code to support enemy spawning during combat. This is a requirement for fleeing enemy and escort missions.

Daithi

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Re: Vigilantes Version 15: What's Happening?
« Reply #3 on: March 15, 2017, 03:21:44 PM »
Added code to bypassing obstructions through dialogue choices. This will be useful for shortening the path in escort missions

Daithi

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Re: Vigilantes Version 15: What's Happening?
« Reply #4 on: March 15, 2017, 09:07:05 PM »
Players can now flee/exit combat area.

Daithi

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Re: Vigilantes Version 15: What's Happening?
« Reply #5 on: March 22, 2017, 10:57:19 AM »
Added 2 new mission types: prevent enemies fleeing & escort NPC

Daithi

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Re: Vigilantes Version 15: What's Happening?
« Reply #6 on: March 22, 2017, 08:38:58 PM »
Added first non combat encounter: Barbarians at the gates

Daithi

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Re: Vigilantes Version 15: What's Happening?
« Reply #7 on: March 27, 2017, 12:06:26 PM »
Improved the city UI & tactical mission debriefing UI.

Daithi

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Re: Vigilantes Version 15: What's Happening?
« Reply #8 on: March 29, 2017, 12:58:24 PM »
Added player flee areas to all maps, and fixed a number of issues ushas kindly reported.

Daithi

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Re: Vigilantes Version 15: What's Happening?
« Reply #9 on: March 30, 2017, 01:49:49 PM »
Added 3 new perks: Insult, Critical Charge, Nocturnal.

Daithi

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Re: Vigilantes Version 15: What's Happening?
« Reply #10 on: March 31, 2017, 05:36:29 PM »
Fixed an inventory bug, added fleeing icons to enemies.

Daithi

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Re: Vigilantes Version 15: What's Happening?
« Reply #11 on: April 03, 2017, 03:12:35 PM »
Testing is ongoing for v15. Shouldn't be much longer.