Author Topic: [Fix Required] Button in the top right corner  (Read 731 times)

Nomad

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[Fix Required] Button in the top right corner
« on: April 08, 2017, 05:16:21 AM »
I assume it's the surrender or flee button. I'm not game to click it and it doesn't give a tooltip.

If I click it will it end the game? Will it just highlight a flee zone and I can ignore it and keep fighting? If I click it and kill everyone, will it just assume I fled or will it count it as a win?

=)

This is kind of a suggestion thread to add a tooltip.  =)
The rest of the information would ordinarily be included in some kind of manual or help, so I understand if it's not available yet.
« Last Edit: April 09, 2017, 12:41:14 PM by Daithi »

ushas

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Re: Button in the top right corner
« Reply #1 on: April 09, 2017, 08:47:51 AM »
Good point! We're going to be cautious, especially when cannot save during a mission. 

I think it's a toggle for highlighting and centering at the flee area? At least I saw it working like this. When one gets to the flee zone, the flag button emerges on the left bottom interface and that one has a short tooltip already.

- When fleeing isn't allowed perhaps not showing or graying out that top right button would be also useful. In the latter case it could be explained in the tooltip too.

- When it's turned on, the character and tile selection are drawn underneath the flee area highlight. Perhaps reverse order would be better?

PS: tried this once. When the last character fled the map, the game says failed mission (withdrawal) and there is actually a new wip operation debriefing screen. Not sure if 'criminals fled = 2' in the attached image is right. I've practically ran to the exit right away without attacking, didn't registered anybody else fleeing than my 2 party members. (unless... hm Sam is wanted... we are the criminals!)
« Last Edit: April 09, 2017, 08:53:29 AM by ushas »

Daithi

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Re: Button in the top right corner
« Reply #2 on: April 09, 2017, 12:40:56 PM »
Yeah, I need to go back and tooltip a fair few things. Will likely try to do it in one shot. Ushas is correct, it shows and pans to flee point. I agree on graying out when fleeing isn't an option. I'll see what I can do with the layers, raising the selector is going to be easiest - will try.

It's probable that I forgot to update the data in this circumstance. There are a lot of outcomes now, as opposed to original 2. I hand a feeling there would be a few bugs in this release, but I'll fix them in upcoming updates.
« Last Edit: April 09, 2017, 12:43:09 PM by Daithi »

ushas

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Re: [Fix Required] Button in the top right corner
« Reply #3 on: April 09, 2017, 06:00:58 PM »
Hm, now I saw it again on another map and the layers seem to be ordered differently than said before, so perhaps I was mistaken or it can vary.

Um... is that green neon background a placeholder by any chance?   bla bla transparency bla bla brown bla bla ...

ushas

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Re: [Fix Required] Button in the top right corner
« Reply #4 on: April 16, 2017, 08:45:24 PM »
How all comes to halt with a segmentation fault:
- win the regular mission (so there is Loot & leave button)
- but instead of Loot & Leave let the party members flee one by one
 (btw. their turns are not auto ended after fleeing, but can be manually)
  -> after the last one the game freezes and dies
 
Suggestion: perhaps fleeing disabled once the mission is concluded.


Just observations:
- Do enemies have different fleeing zone than allies?
- I'm not sure if fleeing is supposed to cost something. If I spend the last AP reaching the zone it ends the turn and I have to wait till the next one to flee.

Daithi

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Re: [Fix Required] Button in the top right corner
« Reply #5 on: April 17, 2017, 10:41:46 AM »
Thanks for the report! You're really good at breaking things :D I agree, that looks like the best way to solve. Will fix in this version.

Yep, they have different flee zones.

I was thinking about having an AP cost to flee - currently it shouldn't (but obviously does). I'll try to recreate

ushas

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Re: [Fix Required] Button in the top right corner
« Reply #6 on: April 18, 2017, 09:46:35 PM »
everybody ought to be good at something 8)

Quote from: Daithi
Yep, they have different flee zones.
that's for better. My first thought was: hmm, 4 tiles, so I put a party member on each and completely block their retreat...

Quote from: Daithi
I was thinking about having an AP cost to flee - currently it shouldn't (but obviously does). I'll try to recreate
sorry, it perhaps doesn't have AP cost or at least I'm not aware that it does. Right now the game is inconsistent in auto-ending or manual-ending turns, so I'm just not sure whether I should or shouldn't be able to do actions with 0 AP cost when all AP are spent.

Daithi

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Re: [Fix Required] Button in the top right corner
« Reply #7 on: April 19, 2017, 08:18:06 AM »
Yeah there is a problem with this. I think it auto ends if you end a turn with movement - personally I dislike auto end turns, but will do my best to support the feature.

Nomad

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Re: [Fix Required] Button in the top right corner
« Reply #8 on: April 20, 2017, 02:31:22 PM »
I can confirm that it currently only auto-ends the turn when you use up the last AP through movement.

ushas

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Re: [Fix Required] Button in the top right corner
« Reply #9 on: April 20, 2017, 10:42:43 PM »
Oh, I see. Thanks for info.

The auto end turn will make it play faster, but it's quite limiting in the game where there is anything else to do (0AP perks, changing modes, checking stats, etc). Have you considered to make it a binary toggle in the settings (fully auto or fully manual)? Sometimes plain and simple rules are the way to go. 

Daithi

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Re: [Fix Required] Button in the top right corner
« Reply #10 on: April 21, 2017, 10:50:33 AM »
I will look at auto end turn, but I had a few bug issues with it, causing multiple turns to be ended - will do my best with it.