Author Topic: Vigilantes Version 19: What's Happening?  (Read 209 times)

Daithi

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 694
    • View Profile
Vigilantes Version 19: What's Happening?
« on: July 21, 2017, 06:30:01 PM »
This thread will cover additions and improvements made to version 19.

Tweaks
+ Character system modified to 3 level cycle: 1) stat point, 2) skill points, 3) perk point
+ You can now allocate 2 of an ally's skill points when they level up; the remainder will be automatically allocated according to their inclinations and experience
+ Reduced number of enemies to improve pacing
+ You can now decide which racket/lieutenant to get intel on, when interrogating enemies who can provide this information
+ Dead/unconscious enemies can now be searched for intel
+ Carried out initial rebalancing work for player vs criminal teams
+ Increased the potency of existing perks
+ First 3 missions are now preset, and will introduce you to doc, cuda & a random ally
+ Reinstated weather system (rain & storm)
+ Performed a number of optimisations on all maps
+ Tweaked armour to offer greater protection when in good repair, but less as it becomes damaged. This makes attacking armour a possible strategy.
+ Blunt weapons now do greater armour damage
+ Targeted attacks now cost 1 extra AP, but their effects are more profound
+ Targeting body now does additional armour damage
+ Critical hits on targeted attacks result in more severe penalties
+ Improved keyboard support.
+ Destroying an enemy racket now provides intel
+ Gang leaders can now be found and attacked
+ Rackets can now be found and attacked
+ Enemies with sufficiently high equipment level now get armour
+ Added provisional UI for displaying rackets.
+ Facility buttons no longer enable and disable
+ Facilities now provide greater bonuses to damage and healing.

Content
+ Added Church of the Final Exodus HQ map
+ Added new perk: wrecking ball - applies additional armour damage to attacks made with blunt weapons
+ Added encounter with Cuda & voiced cutscene

Bug Fixes
+ Fixed issue with auto looting no longer happening. (Thanks Nomad)
+ Fixed double "-" for reputation in debriefing. (Thanks Ushas)
+ Fixed enemies not being able to heal in danger level 1 tile causing crash. (Thanks Nomad)
+ Fixed issue with strategic ai throwing an error when getting racket upgrade orders. (Thanks Ushas)
+ Fixed game hanging when enemy killed by burst fire on overwatch, and then hit by another shot. (Thanks Ushas & Nomad)
+ Fixed issue whereby, in a limited number of circumstance, the shortest path was not being  found (Thanks Ushas)
+ Fixed possibility of ending turn at final moments of character movement. (Thanks Ushas)
+ Fixed delay turn not skipping incapacitated characters (Thanks Ushas)
+ Fixed overwatch not being removed when character's turn comes up again. Caused reduced AP and OW to trigger in error on following turn. (Thanks Nomad & Ushas)
+ Fixed issue with gate cover on slum graveyard (Thanks Nomad)
+ Fixed issue with incendiary grenades causing a crash on ChopShop map, due to use of an older prefab. (Thanks Ushas)
+ Fixed game not saving before meeting an ally. (Thanks Nomad & Ushas)
+ AP in inventory screen now updates after manual reload, as does ammo count for weapon when returning from inventory
+ Fixed killing/KO an enemy on burst fire causing KO/Death to be registered multiple times. (Thanks Ushas)
+ Fixed attacking an enemy with overwatch, after an AOO causing a crash. (Thanks Ushas)
+ Players who make an AOO now switch back to their original equipment post attack. This avoids and error with overwatch activating post AOO. (Thanks Ushas)
« Last Edit: August 15, 2017, 05:51:13 PM by Daithi »

euro

  • Newbie
  • *
  • Posts: 3
    • View Profile
    • Bus Croatia
Re: Vigilantes Version 19: What's Happening?
« Reply #1 on: July 26, 2017, 02:23:54 PM »
A lot of work made just by Nomad, many thanks to him.


____________
Bus London to Dublin

Daithi

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 694
    • View Profile
Re: Vigilantes Version 19: What's Happening?
« Reply #2 on: July 26, 2017, 02:27:53 PM »
Nomad and Ushas, and others have done a lot of testing. Future players of Vigilantes will never realise the sacrifices these brave souls have made spare them from the bugs I keeping creating :)
« Last Edit: July 26, 2017, 02:34:43 PM by Daithi »

Daithi

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 694
    • View Profile
Re: Vigilantes Version 19: What's Happening?
« Reply #3 on: August 02, 2017, 12:32:37 PM »
The latest additions!

+ Tweaked armour to offer greater protection when in good repair, but less as it becomes damaged. This makes attacking armour a possible strategy.
+ Blunt weapons now do greater armour damage
+ Targeted attacks now cost 1 extra AP, but their effects are more profound
+ Targeting body now does additional armour damage

ushas

  • Sr. Member
  • ****
  • Posts: 305
    • View Profile
Re: Vigilantes Version 19: What's Happening?
« Reply #4 on: August 07, 2017, 05:42:07 PM »
+ Targeted attacks now cost 1 extra AP, but their effects are more profound
Interesting. Been thinking about that too. Weapon mode already lets us declare how much time or energy want to spend on a hit. And then if we want to achieve something unique apart damaging, it's deliberate, isn't it? So makes sense willingly put more effort into targeting specific body part.

+ Targeting body now does additional armour damage
Does it mean that targeting torso won't work as non-targeting anymore? So that we'll literally target a torso from now on?  Edit: Eventually, there is a question what it does when there no armour. 

Quote from: Daithi
Future players of Vigilantes will never realise
Tbh. the greatest accomplishment for a tester is when people won't ever think about your existence.
« Last Edit: August 08, 2017, 12:06:19 PM by ushas »

Daithi

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 694
    • View Profile
Re: Vigilantes Version 19: What's Happening?
« Reply #5 on: August 08, 2017, 02:49:37 PM »
Does it mean that targeting torso won't work as non-targeting anymore? So that we'll literally target a torso from now on?  Edit: Eventually, there is a question what it does when there no armour. 

Yes, they are different now. Same chance to hit, same damage, but targeting the torso does additional damage to armour, assuming the enemy is wearing it. If no armour, it's a wasted AP.


Tbh. the greatest accomplishment for a tester is when people won't ever think about your existence.
You'll just have to remind them then, won't you :)


Chabbrik

  • Newbie
  • *
  • Posts: 38
    • View Profile
Re: Vigilantes Version 19: What's Happening?
« Reply #6 on: August 08, 2017, 06:38:20 PM »
Hey guys!

I am back and would like to continue testing. Where can I fetch the latest version?

Daithi

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 694
    • View Profile
Re: Vigilantes Version 19: What's Happening?
« Reply #7 on: August 08, 2017, 06:40:16 PM »
Hey Chabbrik. Good to hear from you! If you have the link sent to your KS account, you can access the download there.

Daithi

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 694
    • View Profile
Re: Vigilantes Version 19: What's Happening?
« Reply #8 on: August 08, 2017, 06:54:47 PM »
Newest additions:

+ You can now decide which racket/lieutenant to get intel on, when interrogating enemies who can provide this information
+ Dead/unconscious enemies can now be searched for intel

ushas

  • Sr. Member
  • ****
  • Posts: 305
    • View Profile
Re: Vigilantes Version 19: What's Happening?
« Reply #9 on: August 09, 2017, 02:37:49 AM »
Hey!

If no armour, it's a wasted AP.
A wasted opportunity?... What about head->better criticals (upping crit. chance as well as crit. damage). Torso->better damage (to armour, or to body if no armour, btw. technically you also target a slightly smaller target -> lower CTH).  Or anything else.

You'll just have to remind them then, won't you :)
Uh? Do you mean like intentionally leaving bugs unreported? But that would be a crime!
There was only one for which, for a passing moment, I had fancied a thought to be silent, to obstruct discovery... But that one is already gone, dead...

Daithi

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 694
    • View Profile
Re: Vigilantes Version 19: What's Happening?
« Reply #10 on: August 10, 2017, 04:47:55 PM »
It's a possibility - will have a look at at.

Oh, no, I meant finding people who have (or hopefully will have) Vigilantes on Steam, sending them friend requests, and informing them of your role in improving their experience!

ushas

  • Sr. Member
  • ****
  • Posts: 305
    • View Profile
Re: Vigilantes Version 19: What's Happening?
« Reply #11 on: August 11, 2017, 01:57:55 AM »
I see. Well, dunno what others but I'd rather diabolically laugh in secret when nobody discusses bugs. 
(no worries people will come to EA)


Wait... You can get friends on Steam?! Can I send them requests they can't refuse?  8)

Daithi

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 694
    • View Profile
Re: Vigilantes Version 19: What's Happening?
« Reply #12 on: August 11, 2017, 04:37:16 PM »
Yeah, just send Valve an email and they'll set it up for you...

ushas

  • Sr. Member
  • ****
  • Posts: 305
    • View Profile
Re: Vigilantes Version 19: What's Happening?
« Reply #13 on: August 14, 2017, 12:08:01 AM »
Yeah, that's what I should do. Will cite you as the source of information. Thanks!

Daithi

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 694
    • View Profile
Re: Vigilantes Version 19: What's Happening?
« Reply #14 on: August 17, 2017, 11:28:48 AM »
V19 is out! Will Nomad manage to break it in the first mission? What horrifying bugs will Ushas turn up? Stay tuned to find out!