(v18, linux, Vi)
Problem: The old AOO % display can persist on the screen. Tested using CC weapons.
See attached image - it looks like the game communicates AOO chance when Ray wants to attack an adjacent target. What happened is that I mouse-hovered on another guy initially and the game calculated the path there and shows AOO% as the path starts next to the enemy. However, I've changed my mind and decided to target the one next to me. Yet the AOO% display doesn't fade away.
I haven't seen any AOO triggering in such situations yet, so I assume the problem lies more probably in the AOO % indicator being falsely persistent than AOO having any chance to trigger. But cannot fully exclude the latter, of course.
It's also possible this is related to AP indicator not updating issue, not directly though, as in this case I often see AP squares properly updated while AOO % stays persistent.