Vigilantes > Suggestions & Feedback

Interrogation percentages

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Daithi:
The suggestion of giving flat bonuses for perks/pentathol was a good call. It's just been added.

1: Think this is fine.

2: Was thinking of presence based interrogation - a sort of mind games - any thoughts on this? The characters aren't actually playing Russian Roulette with a live round (though it could offer a source of dark humour if a low skill character forgot to remove the bullet)

3: Will keep this in mind. Compared to other "quality of life" improvements, this is more of an edge case, so would tackle stuff like repair all on inventory first.

ushas:

--- Quote from: Daithi on May 10, 2018, 09:21:36 AM ---Was thinking of presence based interrogation - a sort of mind games
--- End quote ---
What does this entail?

Daithi:
Using presence in a similar way to firearms or close combat to get a score bonus.

ushas:
Aha, like one more difficulty check? Somewhat confusing because the whole interrogation is Presence based itself (so a kind of imagined already, for example, my good cop Sam pulls out a flask and let's have a friendly chat, how's the family... you know, you're decent fellow, deserve better...). But think more roleplaying options is nice, so if you have text for it why not. Though wondering if there are any drawbacks.

3: Sure np, though I know realize, it doesn't need to jump on the code level, just add "That's all. Interrogate!" option to all nodes and we can decide at which stage will click on it.

ushas:
Hmm, re drawbacks - why not all interrogation options, except administering ST, having some time price?

Was also thinking how would it play if all options are available till used. So you can combine more of them if desire, but must also weight time/resources or risks.
An example of selection:
1. Rought them up [20 min, cc check, at low skill a chance of harm to the interrogator]
2. Russian Roulette [10 min, firearms check, a chance to kill at low skill, aka forgot the bullet in]
3. Gasoline Bath [20 min, explosives check, uses that item with canister in its image]
4. Mind Games [40 min, Presence based difficulty check]
5. Administer ST [0 min, uses ST item, a chance to put at sleep when low Medicine skill]
6. That's all. Interrogate!

Most probably stupid or unfeasible (those times are prob. too long, and maybe are order dependant, eg. if one uses ST before others, dunno), so let's see it more like comparison example.

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