Author Topic: Vigilantes V27: What's happening?  (Read 558 times)

Daithi

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Vigilantes V27: What's happening?
« on: May 04, 2018, 11:30:36 AM »
[Features]
+ Added melee interrupt attacks. These occur when unarmed or equipped with a melee weapon and an enemy in an adjacent tile attempts to throw a grenade or fire a weapon.
+ Vigilantes now has 2 campaign lengths: regular and extended. Extended is the same as the existing campaign, whereas regular focuses on reducing the minimum amount of time required to complete the game.

[Content]
+ Added new ally: Caia Winters & her dialogue encounter
+ 3 new Ranged Weapons: General Arms Breacher (Shotgun), Nobuki Ronin+ (Precision Rifle), Eurocorp Tactical (SMG)
+ 3 new melee weapons: Fire Axe, Katana, Sledgehammer
+ New Utility item: Knuckle Dusters
+ New Crafting recipe: Nobuki Ronin +
+ New Perk: Fast Off The Blocks (+3 Initiative)
+ New Perk: Grazed Limbs (15% chance to inflict shaky hands or hamstrung status effect when attacking an enemy with a shotgun)
+ New Perk: Behemoth (20% reduction to incoming damage)
+ New Perk: Atheist - 15% additional damage VS Church of the Final Exodus (specific to Caia)
+ New Perk: Soldier +15% Assault Rifle Damage
+ New Map: Farm
+ Added post combat dialogue for Ray Case's encounter
+ Added post combat dialogue for Emilia De Soto's encounter
+ Added post combat dialogue for Elena Furey's encounter
+ Added new dialogue encounter: Insurance Claim

[Balance]
+ Enemies start with lower stats, gain stats more slowly on leveling up, but level up more quickly. This will maintain a more consistent difficulty curve, and keep enemy max stats in line with player max stats
+ [Experimental] Firearm and explosive damage has increased, but damage scaling based on skill has been removed. Critical chance for melee, firearms and explosive now increases with skill.
+ Shop level now increases as you buy and sell items.
+ Further increased quantity of armour components the shop generates
+ Increased number of armour components the shop generates
+ Athletic grips increase initiative by 2, rather than 1
+ Mind cracker perk and sodium thiopental now give a flat % bonus to interrogation.
+ Toughness now grants 6hp, rather than 4 hp per stat point, but each character level now grants 1hp, rather than 2hp.
+ Prowess now grant substantially larger (2x) damage bonuses to close combat.
+ Prowess and Instinct grant substantially (4x) larger bonuses to critical chance.
+ Leadership grants a larger command bonus.
+ Command bonus is now applied to entire teams, regardless of proximity to leader.
+ Once gang leader / racket detection has reached 100%, they can be attacked immediately. Surveillance is no longer required.
+ Eurocorp Artemis now costs the same AP to use as other precision rifles
+ Armour can now take more damage
+ Increased AOO chance. Having a higher close combat skill than your opponent will increase chance of triggering AOO.

[Quality of Life]
+ Information on gang, danger level, tile wealth, crime rate, gang leaders and rackets can now be displayed on the city map

[Fixes]
+ Fixed error in displaying completed ally operations, when the operation completes on a mission (Murkki017, awg, sed.cupla)
+ Fixed issue where characters KOed in a melee attack will sometimes remain standing. (ushas)
+ Fixed equipped items not being minimised when clicking on delay turn (ushas)
+ Fixed encumbered text disappearing in inventory when heavily encumbered (ushas)
+ Fixed queued close combat attack not always triggering after movement when character has move AP (ushas)
+ Fixed pathing for move + queued close combat not always picking the shortest move path
+ Prevented characters reloading in inventory by dragging ammo, when they don't have enough AP for a reload. (ushas)
+ Reachable tiles no longer show that an attack is possible in error, when a character has move AP. (ushas)
+ Fixed an issue where rapidly right clicking a tile adjacent to an exploding object after mousing over same object could lead to character melee attacking the object in error (ushas)
+ Fixed shotguns with no ammo not notifying the player when they attempt to attack (Nathan)
+ Fixed enemies not always spawning with full health, when they are receiving a stat buff from a racket (Murkki017)
+ Fixed getting intel from a racket causing game to become stuck in some cases, if all boss intel is already known. (Murkkio017)
+ Fixed a number of errors with perk descriptions. (awg)
« Last Edit: May 31, 2018, 11:59:10 AM by Daithi »

ushas

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Re: Vigilantes V27: What's happening?
« Reply #1 on: May 11, 2018, 02:04:56 PM »
+ Enemies start with lower stats, gain stats more slowly on levelling up, but level up more quickly. This will maintain a more consistent difficulty curve, and keep enemy max stats in line with player max stats
That's interesting. For some time was thinking about pacing of the game's initial part. Does leveling up more quickly means statistically higher chance of specialists appearing earlier?

Quote
+ Once gang leader / racket detection has reached 100%, they can be attacked immediately. Surveillance is no longer required.
In case you have nothing to do, would be awesome if we can also launch the attack directly from the gangscape or if the district address there is clickable to move us to the proper district selection on the battlescape... but that's prob. very low QoL priority.

Daithi

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Re: Vigilantes V27: What's happening?
« Reply #2 on: May 11, 2018, 02:56:25 PM »
That's interesting. For some time was thinking about pacing of the game's initial part. Does leveling up more quickly means statistically higher chance of specialists appearing earlier?

It's going to take a few updates to get it right. Probably better to start a new game in V27 if you want to get the actual new balance in game. Yes, but the increase will be small.

In case you have nothing to do,
lol

would be awesome if we can also launch the attack directly from the gangscape or if the district address there is clickable to move us to the proper district selection on the battlescape... but that's prob. very low QoL priority.

Will look at it to see how time consuming would be.