Vigilantes > Gameplay Discussion

Vigilantes Version 11: What's happening

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Daithi:
Making reasonably good progress on the latest update. As you might guess, it takes a little time to regain familiarity with the code, but it's coming along fairly well. Here's a rundown of the more substantial things that have happened so far:

Content

* Added 5 new weapons
* Added 4 new maps
* Added a new perk, Defuser, which allows a character a % chance to catch and defuse a grenade mid air. (Sponsored and designed by Nathan Frisson)
* Added a new perk, Dim Mak, which allows a character a % chance to paralyze and opponent with a successful unarmed attack. (Sponsored and designed by Chris Bolin)
* Added a new perk, QuarterBack, which increases the range explosives can be thrown. (Sponsored and designed by Jme Morales)
* Spending a little time each day improving the writing quality
* Added Doc cutscene
Features

* Re-integrated city map and surveillance. This part of the game is going to be a little basic for the next few updates, but it will get there!
* Re-integrated rest function, which allows you to restore max hp over time. Also tweaked the amount of damage received which is converted to max hp damage
* Re-integrated time, and day/night cycle
* Re-integrated and improved debriefings for surveillance ops and tactical missions
* Re-integrated basic team management - this will allow you to select which allies to bring on a mission
* Added damage and HP bonuses to criminals based in tiles with high danger level
* Added provisional difficulty levels
* Enemies now level up over time
Fixes

* Fixed hotkey for end turn ending multiple turns. (Thanks Nighteyes!)
* Fixed an AI issue causing a crash under certain circumstances when low HP enemies are distracted
* Fixed leader not receiving leadership bonus. (Thanks Nighteyes!)
* Fixed incorrect number of hotloaded shotgun and large caliber rounds being created through crafting. (Thanks Chabbrick!)
* Fixed a number of text errors. (Thanks Nomad!)
* Fixed no surveillance or bypass XP from post mission looting. (Thanks Nighteyes!)
* User can no longer start game without spending all stat and skill points. (Thanks Nighteyes!) [/list]

Nighteyes:
Hey, I mentioned some of those bugs...
I feel so helpful now ^^

Daithi:
Thanks Nighteyes!

Nomad:
I'm looking forward to seeing the city map in operation.
Let us know if there's anything we can do to make things easier.

Daithi:
Thanks for the offer of help, Nomad! The city map will be somewhat simple to start with, but it will be one of the focal points of development for quite a few updates. There's still a fair bit of work to do to on it, but as soon as it's in decent shape, I'll release the update. Feedback on newer features like the map and surveillance system would be very useful to help decide on where to direct effort.

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