Hi guys,
I loved the playable alpha and wanted to make some suggestions on UX flow. This time I want to cover the inventory management.
Firstly, maybe inventory icon could be changed to something more obvious, I kept confusing shop and inventory the whole time. Also, it would be good to get rid of BUY/SELL button and integrate it on single screen. Alternatively use one as default (BUY would be a good option) and let switch to SELL from BUY screen (if my memory serves me right, Wastelands 2 have this mechanic. I could try to make screenshots if you do not have access to the game.)
Crafting
I find it a bit tedious to go to store to buy materials and then go back to crafting. If items are in store, I would like to have a + button and price next to the material in crafting that allows me to buy it there without going to store. I presume that crafting is supposed to be an important part of the game, so any inconvenience is going to really frustrate over a long time.