Vigilantes > Suggestions & Feedback

Three new perks for v15

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ushas:
Looking forward to them!
Cit. taken from the main v15 topic.


--- Quote ---Insult (Increases critical chance vs this character)
--- End quote ---
- does it work like Tag! perk?


--- Quote ---Nocturnal (Increase AP, damage, damage resistance at night; lower CTH during day)
--- End quote ---
- Interesting! I was thinking too that it would be neat if day / night cycle influences the combat gameplay.
- If it's potent enough I can imagine that as a theme for one of the gang leaders and his party. Not sure how feasible is apart from the perk on the leader to set for them some other advances during night time, like better equipment (so night mission here = high risk & high reward)... Perhaps some careful investigation may reveal info about their activities... 
- Do you plan to add the opposite perk?
- Do I understand it right that daybreak / nightfall have no effect?


--- Quote ---Critical Charge (Successful melee or firearm attacks increase crit chance on subsequent attacks)
--- End quote ---
- will it stack till I miss or does it work in one turn only?
- And will then the charging start again from zero?
- Does it take into account if I change modes or weapons in between?

Daithi:
Hi Ushas, you won't have to wait long, I'm building the windows V15 now. I'll do the Linux version next. Good chance it will be available before the end of the day.

Re Insult:
Yes, insult works the same way. Not sure if it's potent enough yet.

Re Nocturnal:
May well add an opposing perk, undecided yet, and how exactly it would work with having both of them.
No effect in terms of gameplay, so far anyway.

Re Critical Charge:
It will stack until you make a critical hit, and once you get a critical, it goes back to the baseline crit chance of your current weapon. It's independent of weapons, so you can switch as needed.

ushas:

--- Quote from: Daithi on April 05, 2017, 09:32:35 AM ---Re Nocturnal: May well add an opposing perk, undecided yet, and how exactly it would work with having both of them.
--- End quote ---
Well as I see it from the description it would cost two perk points and the unit experiences both cons & pros at both times day & night. Though nobody says it has to do the same thing. I would actually like, in case you decide to have both, if they can go into different directions. As if fitting different play styles. And if having both perks could differentiate day vs. night gameplay even further for such party member, favoring who is able to adapt.

I dunno, an example close to what you implemented (just changed cons of Nocturnal):
Nocturnal (+1 AP,  +10% damage,  -10% damage taken at night  |  -10% damage during day)  -> +/- 20% dam night vs. day
Diurnal      (+2 initiative,  +5% CTH,          +5 evasion during day       |      -5% CTH at night )               -> +/-10% cth day vs. night

Though I'm not married to this exact setup, not sure how it will play out.


--- Quote ---Re Critical Charge: It will stack until you make a critical hit, and once you get a critical, it goes back to the baseline crit chance of your current weapon. It's independent of weapons, so you can switch as needed.
--- End quote ---
Statistically overall it's not so far away from flat % crit chance boost, such as like More Criticals perk in FT (flat +5%). Closer difference is that we either have higher chance later (charge) or more from early on (flat chance increase). Depending I can imagine shooting with pistols and later switch to precision rifle.

Additionally, you can charge crit chance as well as crit damage with this perk -> would make somebody with low initial crit chance bigger hitter when it lands eventually, as he accumulates higher crit. damage. (is it 150% of base dam? then what about +5% each hit till it crits, or so?...)


Was thinking to ask, whether you're considering to do something with Precise Strike perk (+3% crit chance with bladed weapons)?

I would propose to boost it significantly or better use there more general effect of the More Criticals perk (+%5 crit chance, req. just lvl?) mentioned above instead. This can be take up to 3 x in FT IIRC. So it's also good candidate if you would be open to let us take some perks more times. If somebody takes also charge, that would be serious commitment to criticals as it will all cost 4 perk points.

Nomad:
If you're going to put a counter-perk to Nocturnal, then I'd suggest that only one can be taken per character.
Once one is taken, the other is not available.

You are either a night person or a day person.
Just an opinion.

ushas:
Why?
I mean are there any gameplay rules to demand that and to what type of perks specifically they apply?

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