Vigilantes > Resolved Bugs

[Resolved]Crashed during interrogation

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Daithi:
Save game worked, very handy. Have learned a few useful things about balance (looks like there's too much money right now - you've amassed 15K!, the vigilante business is profitable), and enemy level ups might be too slow. Could you guess at how many hours of playtime you've put in to get this far?

I haven't gotten a crash yet, but will keep trying. Any ideas on recreating? Do you know what gang you were fighting and which you were trying to get intel on when it happened?

Nomad:
The money has built up because I got the investor perk, then didn't spend much. I sell EVERYTHING that I'm not immediately using. My barter skill is quite decent.

I think it will be fine once you've added the ability to build a workshop and outfit it. Now you have a benchmark to determine the costs of those features.  =)

I've played quite a bit. Hours? Crikey, I have no idea. I'd guess.... err... 5-9 hours.

No ideas on recreating, because I'd done the same thing a bunch of times before. Do mission, loot, interrogate. I expect that it was trying to call up some information that crashed it. As the info revealed is random... not much help there.
Can you debug it? Maybe put a breakpoint on it and get it to give info on each grid and see if one of them crashes it. Unfortunately that's a lot of attempts, but it's the only thing I can think of.
I can't remember the gang, either Mafia or Survivalist. The info was on the Cultists... I think. If you're going to force which grids to give info on, try them first.

Daithi:
Good to know, thanks. Hmm, at 5-9 hours, the city map needs to get bigger. Was doing initial testing on the facilities today, and I used your hard earned save game cash to upgrade. Felt sorta guilty :)

Possibly linked to the post mission loot issue. Going to do a few bug fix days once am done with player facilities, then another testing session near release.

Nomad:
Don't feel guilty spending my money on facilities. That's what it's there for.
I'm looking forward to buying base facilities and upgrades.

I hope it gave you a good indication of costs (I'm hoping you couldn't afford everything ;) ).

Remember that my play time was just a guestimation. I should probably take closer note.

Daithi:
Ha, at present it's enough to get one fully upgraded (useful for test).

Where you killing enemies when this happened? Fixed an issue around incapacitated enemies - if so, will mark as check, and see if V17 resolves the issue.

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