Vigilantes > Gameplay Discussion
Vigilantes Version 18: What's happening
Daithi:
Work completed to date in Vigilantes Version 18.
Features
+ Added melee and ranged overwatch
+ Added attacks of opportunity
+ Added ability to delay character turn
+ Added a character injury system
+ Added an ally relationship system, which provides buffs/penalties to your allies, dependent on their attitude toward them
+ Added reputation system, which will affect the ending
Content
+ Added hand drawn portraits for most characters in Vigilantes
+ New map: Training Facility [Racket]
+ New map: Chop Shop [Racket]
Tweaks
+ Adjusted height of walls on alleys4 map, to make their level of cover more apparent. (Thanks Nomad)
Fixes
+ Fixed issue with destination being changed when mousing over an enemy while moving. (Thanks Nomad & Ushas)
+ Fixed a number of minor issues with alleys1 map. (Thanks Ushas)
+ Fixed interrogation hanging when all city map data is known. (Thanks Nomad)
+ Fixed input being disabled under certain conditions in full cover. (Thanks Ushas & Nomad)
Daithi:
Two new maps added - that's probably it for maps in this update.
Daithi:
Added overwatch, AOO, ability to delay turn, and an injury system.
Nomad:
Just watched your Kickstarter video. Good stuff. Looking forward to playing around with it.
Daithi:
Thanks Nomad! Working on final addition for V18 now, then on to testing. This will be the last update which concentrates on features... time to get this over the line :)
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