Author Topic: [V18 Mac] Minor bugs  (Read 15322 times)

Chabbrik

  • Newbie
  • *
  • Posts: 43
[V18 Mac] Minor bugs
« on: August 11, 2017, 07:09:05 PM »
Hi Daithi et al,

I am finally back playing the latest version and want to report a few minor things.

1. In the first fight, if I switch windows to another application and then return game is stuck. All characters disappear and I cannot continue, I have to restart the game.

2. There are a few typos in the first tutorial home base screen (procced and one more word I cannot remember)

3. The pistol Ray carries suggest, it can be upgraded, yet no upgrades are shown in either available/unavailable mode.

4. Facilities section was absolutely baffling. Only after upgrading first room I understood how it works.

5. It is not clear how much time intel gathering takes from tactical map.

6. Tutorial on-hover shows the same text as Show Reachable tiles, bad Copy&Paste :D

Nomad

  • Sr. Member
  • ****
  • Posts: 453
Re: [V18 Mac] Minor bugs
« Reply #1 on: August 12, 2017, 03:16:19 AM »
Good to see you back on board (I only know you from your old posts).

<Joking>
Not so good to see you pointing out all the things we've been missing while you're gone.
</Joking>
=P

Daithi

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1250
Re: [V18 Mac] Minor bugs
« Reply #2 on: August 12, 2017, 11:47:29 AM »
Hi Daithi et al,

I am finally back playing the latest version and want to report a few minor things.

1. In the first fight, if I switch windows to another application and then return game is stuck. All characters disappear and I cannot continue, I have to restart the game.

2. There are a few typos in the first tutorial home base screen (procced and one more word I cannot remember)

3. The pistol Ray carries suggest, it can be upgraded, yet no upgrades are shown in either available/unavailable mode.

4. Facilities section was absolutely baffling. Only after upgrading first room I understood how it works.

5. It is not clear how much time intel gathering takes from tactical map.

6. Tutorial on-hover shows the same text as Show Reachable tiles, bad Copy&Paste :D

Hey Chabbrick, thanks for checking out the latest build and for the feedback. Here are a couple of notes:

1. Bugs like this trouble me the most, because anything to do with alt tab is likely to be difficult to deal with. In all probability, they relate to the engine, which I can't directly work on. Not sure if you noticed, but I tried an engine upgrade a few updates back and had to revert because it effectively doubled the cost of rendering. So, Vigilantes is likely going to have to remain on the present version of Unity. There might be some ways to work around this though - maybe windowing the application before switching might help. Will try to create when I build the V19 mac version over the next few days.

2. I'm hoping to rewrite these tutorials, but will have a read and fix any errors.

3. You should be able to upgrade the patriot by clicking the small icon with an upward facing arrow on it.

4. There is no tutorial yet, but can you give me a bit more on what you found baffling? I'm aware the button order changes depending on which facility you've got selected and have agree with Nomad & Ushas that this should be changed (I'll do this today, slipped off my radar).

5. I'll look at providing that info

6. Can you give me a bit more on this one - don't quite follow which tutorial you mean.

ushas

  • Hero Member
  • *****
  • Posts: 661
Re: [V18 Mac] Minor bugs
« Reply #3 on: August 14, 2017, 12:39:18 AM »
Good to see you back on board (I only know you from your old posts).

<Joking>
Not so good to see you pointing out all the things we've been missing while you're gone.
</Joking>
=P
^:)

Tbh. am totally worthless with texts and tutorials. Happy that you guys have an eye for that.   

Ad 1. Just in case of having time, Chabbrik, can you check the following threads:
http://timeslipsoftworks.com/forum/index.php/topic,226
http://timeslipsoftworks.com/forum/index.php/topic,260

In the second one I've attached a picture how it looks when a black out on alt+tab happens to me. Will be probably different, but it's still possible some Linux & Mac issues may have something in common. Particularly, to not trigger the black out it helps me first escape into the menu (by Esc key) and then alt+tab. Also does not happen always.

Daithi, we can switch Vigilantes into windowed? Does it mean you're not using bordeless but fullscreen mode from Unity?
« Last Edit: August 14, 2017, 01:53:31 AM by ushas »

Daithi

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1250
Re: [V18 Mac] Minor bugs
« Reply #4 on: August 15, 2017, 06:17:31 AM »
Daithi, we can switch Vigilantes into windowed? Does it mean you're not using bordeless but fullscreen mode from Unity?

Yep, I'll add a key to allow the switch.

ushas

  • Hero Member
  • *****
  • Posts: 661
Re: [V18 Mac] Minor bugs
« Reply #5 on: August 15, 2017, 09:30:25 PM »
Daithi, we can switch Vigilantes into windowed? Does it mean you're not using bordeless but fullscreen mode from Unity?

Yep, I'll add a key to allow the switch.
In that case, this may be stupid idea, but perhaps you may want to try changing it into bordeless fullscreen instead of true fullscreen when building and testing Mac/Linux builds. I very vaguely recall some discussions or so that there are some issues depending which one is used and on the version of Unity, namely with alt+tabbing and with performance.