Vigilantes > Resolved Bugs
[Resolved] Not collecting dropped loot in facility
Daithi:
Will keep this on the radar. The stuff that's on the ground should be picked up by the last character to act, whereas the post mission stuff should end up in home inventory.
ushas:
--- Quote from: Nomad on September 25, 2017, 08:17:34 AM ---Also... I'm pretty sure it's not just Sam that ends up with dropped loot in my game. I go through all my characters to find who's carrying.
--- End quote ---
Yeah sorry. I did only one anecdote before, thus said in Sam's inventory.
Tonight I had one regular mission and one training facility attack against Survivalists. In both cases there was loot collected from the battlefield (hadn't cross-checked with all the dropped backpacks' content though). So wasn't able to recreate so far. But at least it's clear that what Nomad reported won't happen on each battle. Will keep eyes open.
Shouldn't draw conclusions from a few tries, but so far it seems, indeed, that they are less prone to drop firearms during the battle. On the regular one they dropped only ammo and trauma kits and on the facility one dropping was: two knives + bat + one pistol + ammo + trauma kits.
Nomad:
Definitely not getting any dropped loot from attacking a Racket/Facility.
Took out a Survivalist Facility. Tough fight with them having lots of rifles.
At the end of the fight, I got none of the dropped gear. Not a single rifle, med kit, etc.
Daithi:
I'll definitely fix this one up for next version. Will do a round of bug fixes first and then move on.
Daithi:
Just tried it, got a screen full of loot from it. Not sure what the difference is. A couple of somewhat unlikely possibilities:
1) Anything dropped by enemies goes into the personal inventory of the currently acting player character and isn't shown in the post mission loot screen - this was a lot of stuff for me
2) Anything looted from the post mission loot crates goes into main inventory
3) Did you discover the racket with intel? Previously, you could find them with surveillance, but just to eliminate an unlikely possibility
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version