Great! Yeah, there were other issues related to enemies changing on hand items. I was definitely able to do all sort of things to them in that window of opportunity, like causing delaying up to 0 AP, etc. Not sure if all of them were reported properly. It was often in combination with other things. Apologies if not. For a moment it was a bit chaotic with EA prioritizing and so.
If understand properly, that input enabled there was the cause, then you possibly solved more tricky ones than 2 today!
Should I stress this window once more or is it better to leave it for V21 given the fix?
Can you recall if Ray had adjacent enemy?
Can't. Sorry. But it was a fairly open spaced map, so possible he hadn't.
stop clicking stuff
Stay tuned to super clicking!
Yeah, cut out a lot of frequent debug information because it's slowing down the game. You might have noticed a comment or two about improved performance in this build.
Might if wouldn't have been busy missing CTH lines of comfort... But yeah performance seems better!
Please do! You know how bug reports help my sense of inner calm
Not enough bad dreams lately?