FINALY I've just got my first lieutenant down! Oh yeah!:)
... and of course he won't tell anything about the Survivalist general:(
Anyway, how the team is faring after this battle (July 18, HB):
-- It was big, 10 Survivalists with assaults, Sam started the battle halfway through lvl 12 and now is lvl 13
-- The whole team is ranged, Firearms are 80-100 (the only skill I rise for allies, Sam is used for non-combat skills)
-- Facilities: Surgery/Workshop lvl1, Library lvl 2, Firing ranage lvl 2->3 (we just sold a bunch of assault rifles)
-- Went for all allies early, using team of 4. Had ~16 battles since. No racket uncovered yet.
Primarily targeting high danger & crime districts of Survivalists and Mafia, giving Churchers a false sense of security.
Enemies have a pretty good gear, way ahead the shop. Don't know whether it's the difficulty (HB now, enemies having more money?), but we definitely upgraded Firearms earlier than in past versions (on Vigilante). Just looted the Nobuki Ronin on a battle before going after the lieutenant.
However, hard to find specialists. So far (in 15 regular initial battles) encountered 4 in total. Luckily 3 have spoken. Guessing, they will be more common later. Btw. the last interrogated rank 2 was lvl 6 and the lieutenant lvl 13 (~July 18).
The last battle aside, the game is becoming easier. I can imagine it will be again harder once the weapon progression and our leveling slows down and specialists start catching breath. But for income, unless they downgrade, we will be rich.
Right now all allies use primarily assault and precision rifles. In v21, progression feels linear, Nobukis better in all accounts. I'm keeping small caliber guns and buy MCRs each day, but thanks to looting no shortage of ammo so far, bursting everything.
Not resting much anymore. Most of the healing happens during repair. Thinking of keeping spare items to lower this time too. I loot more healing kits than use in battles. It's possible all ranged party is at fault. In CC we are suffering. Good.
Some log data:
LoadSaveManager.LoadRacket. Number of rackets retrieved : 6
RacketDataScript.CopyAndReturnRacket. Method called. Retrieving Mafia Villa level: 1
CityMapDataScript.PlaceLoadedRackets. racket of type: 0 /Level:1 instantiated bonus: 0
RacketDataScript.CopyAndReturnRacket. Method called. Retrieving Night Club level: 2
CityMapDataScript.PlaceLoadedRackets. racket of type: 7 /Level:2 instantiated bonus: 1
RacketDataScript.CopyAndReturnRacket. Method called. Retrieving Chop Shop level: 2
CityMapDataScript.PlaceLoadedRackets. racket of type: 6 /Level:2 instantiated bonus: 2
RacketDataScript.CopyAndReturnRacket. Method called. Retrieving Churcher HQ level: 1
CityMapDataScript.PlaceLoadedRackets. racket of type: 1 /Level:1 instantiated bonus: 0
RacketDataScript.CopyAndReturnRacket. Method called. Retrieving Training Facility level: 1
CityMapDataScript.PlaceLoadedRackets. racket of type: 5 /Level:1 instantiated bonus: 0
RacketDataScript.CopyAndReturnRacket. Method called. Retrieving Survivalist Bunker level: 1
CityMapDataScript.PlaceLoadedRackets. racket of type: 2 /Level:1 instantiated bonus: 0
Levels from time based upgrades: 5 equipment levels from permanent upgrades: 1
Levels from time based upgrades: 5 equipment levels from permanent upgrades: 1
Levels from time based upgrades: 5 equipment levels from permanent upgrades: 1
So... each has one racket and survivalist's training facility isn't upgraded yet, if I read it right.
I realize all of that is balancing in progress, so not criticizing, only describing.
Edit: Sorry for wrestling in. Was happy to find a lieutenant for the first time. Feel free to move this somewhere else.