[Content]
+ Added new crafting recipes: Sawn Off Orthrus, Nailed Baseball Bat
+ Added 2 new melee weapons: Combat Machete & Nailed Baseball Bat
+ Added 2 new firearms: Abramovich Pump (shotgun) & General Arms Red Hawk (pistol)
+ Added new perk: Better Criticals (Critical hits do 40% more damage)
+ Added new perk: Volatile (50% chance of +50% explosives damage)
+ Added new perk: UPLIFT! (Gain a free stat point)
+ Added new perk: Pack Mule (+15 lbs max carry weight)
+ Added new perk: Berserker Charge (+3 Movement AP, activated, 3 round cooldown)
+ Added 2 city outskirts maps
+ Added a new ally encounter for Edgar
+ Added a new non combat encounter: Method Actor
+ Added a new pre combat encounter: From The Past
+ Added trading cards
[Balance]
+ Experimental: Low level gang members are less frequently armed with firearms. The chance to be equipped with firearms increases with the gang's equipment level.
+ Experimental: The perks solar plexis strike, deep cut, and concussive blow are free to all characters. Firearms have much lower damage scaling with skills, but considerably higher damage overall.
+ Enemy rackets now provide more substantial bonuses.
+ Equipment weight is now taken into consideration, and can lead to characters being encumbered, and negative status effects.
+ It is now harder to target the head (75% -> 60% cth modifier), but attacks to head do more damage (130% -> 150%)
+ Shotguns now have a smaller cone angle, but more range and damage
+ Modified stats and skills for allies
+ Church of the Final Exodus characters are now stronger, and get a bonus to their melee equipment level
+ Survivalists now have a penalty to their melee equipment level
+ Well oiled perk is now as "Tinkerer" and the reduction to item condition from use extends to armour.
+ Athletic Perk now adds +2 movement AP, rather than a single action point
[Feature Improvements]
+ Added movement AP. Characters start with none by default, but can gain movement AP through perks and equipment.
+ Skills can now be increased as a reward from dialogue encounters
[Tweaks]
+ Improved display format for injury heal time for better clarity.
+ Characters can now reposition through allies.
+ Added options for toggling reflections and fog.
+ A weapon's selected attack type is recorded between turns and when switching weapons.
[Fixes]
+ Crafting time was not including allies which are otherwise busy. (Ushas)
+ Prevented facility upgrades being purchased when an upgrade in underway. (Ushas)
+ Attempts to throw grenades beyond throw range are now clearly signalled to the player. (Wee Hours Games)
+ After encountering Doc, injuries will now be healed. (Murkki017)
+ Fixed an issue where allies could be stuck on an operation
+ Fixed issue with dragging stacks of items in the shop not immediately removing the stack. (LoveTruffle & Murkki017)
+ Non combat encounters will no longer occur multiple times.
+ Fixed a number of minor issues with a downtown map.