Author Topic: [Resolved] CC Move+Attack doesn't take into account half-cover corners  (Read 10823 times)

ushas

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(v26, linux)

Since it became allowed to attack through half-cover corners the move+attack functionality isn't taking this into account properly.

See the following example:


Upon mouseover on the enemy the game calculates and then executes longer path for move+attack then necessary. It would suffice for Sam to stop at the corner to be able to attack.


Edit: Sorry. Didn't read this fix before:
Quote
+ Fixed pathing for move + queued close combat not always picking the shortest move path
Though from the description it isn't 100% clear to me if it's the same thing, so will leave it here, but please don't hesitate close or delete this.
« Last Edit: May 14, 2018, 03:04:45 PM by Daithi »

Daithi

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Re: CC Move+Attack doesn't take into account half-cover corners
« Reply #1 on: May 14, 2018, 03:04:33 PM »
Hey, yeah, noticed this happening and fixed on saturday.