Opening a new thread for all things mouse & keyboard related.
As keyboard support is dear to me, I will try to add some feedback for that and the mission interface.
This post's attachment is a mockup with suggestions for keyboard support and possible key bindings. Though of course it would be great to have it configurable if possible.
The thinking is if the gameplay is also possible with the least clicking. So for example F1-F4 (or up to F12 if having temp. party members) center party members and a key 'n' cycle through enemies as they are ordered in the queue (by initiative)? And if during my turn an enemy is centered this way, simple confirmation key like 'Enter' would fire the current attack mode against that enemy, etc.
When using a shotgun it actually switches between move & cone similarly as between move & throw, so I would propose to have it under the same button position and the same key binding in case it isn't.
The rest is probably obvious from the picture.
Keyboard suggestions when in targeting interface:
- arrow keys to select body parts? Up - head, Down - torso, Left - arms, Right - Legs
- or numerical keyboard? 8 - head, 5 - torso, 4/6 - arms, 1-3 - legs
- 'Enter' key to confirm the action
- 'End' key to cancel the action?