Vigilantes > Resolved Bugs

[Nomad - Can you help?] Enemy not releasing his turn

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Daithi:

--- Quote from: ushas on August 28, 2017, 03:44:31 PM ---Huh, weapons before EA?
How many do you plan to have in the final release?
--- End quote ---

Content is likely the single area with the biggest gap between current and final, so yeah, trying to get a few more in. Have most of images etc, so it's mostly just adding the data. In final, likely 2x as many items as will be in this update.


--- Quote from: ushas on August 28, 2017, 03:44:31 PM ---I might be wrong - doesn't it depend how probable is to get a higher ranked one for interrogation? Had missions against specialists, but only once was able to interrogate one. Usually it gives basic troops. If random, makes a sense. But perhaps upping weights based on rank is more realistic?

--- End quote ---

I set it to pick highest ranked character not killed for interrogation in V19, but I might have missed something. If you kill everyone, you should rifle the pockets of the highest ranked...

ushas:

--- Quote from: Daithi on August 28, 2017, 08:11:39 PM ---I set it to pick highest ranked character not killed for interrogation in V19, but I might have missed something. If you kill everyone, you should rifle the pockets of the highest ranked...
--- End quote ---
Ok. Let's not believe my treacherous memory. Probably works as you said. There are many aspects at play that might influence perception. Think what I wanted to say is that in 13 regular missions on the main path of Vigilante difficulty so far (btw. not killing this time) got intel on Lieutenants once, otherwise only tiles. What I perceived as specialists may not be promoted yet, or if I got them into interrogation -> wasn't lucky to get intel... I suppose, as the game goes we will see them more and more often? So perhaps promotions is something to keep an eye on as well? 

Also, usually letting some enemy flee if possible.

Daithi:

--- Quote from: ushas on August 28, 2017, 09:53:12 PM ---Ok. Let's not believe my treacherous memory. Probably works as you said. There are many aspects at play that might influence perception. Think what I wanted to say is that in 13 regular missions on the main path of Vigilante difficulty so far (btw. not killing this time) got intel on Lieutenants once, otherwise only tiles. What I perceived as specialists may not be promoted yet, or if I got them into interrogation -> wasn't lucky to get intel... I suppose, as the game goes we will see them more and more often? So perhaps promotions is something to keep an eye on as well? 

Also, usually letting some enemy flee if possible.

--- End quote ---

Let's not believe my treacherous programming ability either :) Increasing promotion chance is certainly possible, or revising how it happens. Would be wary to make too many of them appear early in the game. Yes, you will see Tier2 troops more often as the game continues. Intel on lieutenants/rackets should be slow starting out, but would hope this would increase over time. It's something I'd be interested in feedback on in relation to number of missions/time spent.

Another possibility is providing a piece of intel as a result of a dialogue encounter.

Nomad:

--- Quote from: Daithi on August 28, 2017, 02:38:28 PM ---Yes, very useful to get a feel for how player progress is - can i ask how many hours roughly you have clocked up on that save?
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Feedback is very useful... of course it is... let me help.
How many hours?... err... let me see... I'm pretty sure it was a LOT.
Note the capital LOT. It wasn't a lot, it was a LOT. Yup... a LOT of hours in that play.
Was that useful? I HOPE so.

I might give you the impression that I'm not sure about time played. Might be an idea to go by game calendar instead. You know how much time actions take, so hopefully that will be sufficient.
I would guess I was doing about 4-8 hours a day. I probably did... a bunch of days...
Hmm... I guess the short answer is... I don't really know. Not to mention that there were many lock-ups that required me to kill the game and replay maps.


Edit: Oh... and I love the idea of maybe getting some info via a dialogue encounter.
Either via a skill-based check...
Or... even another one where the dialogue leads to either some info on a lieutenant or a piece of equipment or some cash or something?

ushas:

--- Quote from: Daithi on August 29, 2017, 10:07:14 AM ---Another possibility is providing a piece of intel as a result of a dialogue encounter.
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From spoiler reasons didn't want to pry your plans with them, how combat and non-combat NPCs will influence the campaign, but always thought this as one of their purposes. But probably because talking about interrogations and dialogue encounters, before you implemented them, led me mistakenly think it will be like in Shadow Watch (i.e. scripted interrogations as non-combat encounters in between combat ones, where dialogue options may lead to different clues and missions). Now seeing it's simulation-strategy approach, of course.

Barbarians don't even influence district parameters, AFAIK, so naturally one would expect some sort of closure later?


--- Quote from: Nomad on August 30, 2017, 04:39:10 AM ---Note the capital LOT. It wasn't a lot, it was a LOT. Yup... a LOT of hours in that play.
Was that useful? I HOPE so.
--- End quote ---
Tbh. your perception of time spend to be "a LOT" may as well be more useful information than exact playtime with nanosecond precision.

Am preliminary thinking that the progress is a bit slow, indeed. Also in comparison to how fast our party is leveling and some enemies are tier 4 equipment or so, yet haven't caught a lieutenant or found a facility...

That said I see no problem overall, seems wheels underneath function well. Naturally, to reach satisfactory balance entails a bit of iterating upon, but I suspect it's easily achievable with a fair number of parameters at disposal Daithi has.



--- Quote from: Daithi on August 28, 2017, 08:11:39 PM ---Content is likely the single area with the biggest gap between current and final, so yeah, trying to get a few more in. Have most of images etc, so it's mostly just adding the data. In final, likely 2x as many items as will be in this update.
--- End quote ---
If I may, would suggest adding primarily items diverse from those already in (opposite are upgrades, for example, eg. two assault rifles we already have). Just thought that content - like missions, perks, allies, items, crafting,..., might actually suit EA. To keep people interested with a new stuff... There is always demand for more items. If you add too much now, could have worse position later? To be clear - just musing aloud, totally clueless here.

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