Author Topic: Vigilantes Version 11: What's happening  (Read 7895 times)

Daithi

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Re: Vigilantes Version 11: What's happening
« Reply #15 on: December 03, 2016, 04:08:48 PM »
Added provisional difficulty levels settings and Doc cutscene.

Daithi

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Re: Vigilantes Version 11: What's happening
« Reply #16 on: December 05, 2016, 07:34:48 PM »
Have added an info layer to the city map. For now, this will show you were other Vigilantes are located, but it may be used to show vital city map info later. Felt this was a good idea, as there are only 3 allies for now, and they could be difficult to find. Later on, you will have to find allies, but there will be more of them, so it will be easier.

Have done a few other fairly minor things today, and have been working on the story at night. This is pretty much it for version 11, except for a quick pass on the gang strategic AI and gang member level ups. Will likely start testing tomorrow.

Daithi

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Re: Vigilantes Version 11: What's happening
« Reply #17 on: December 06, 2016, 02:11:57 PM »
Added code to level enemies up over time, with the frequency determined by the difficulty level. Starting to test the build now.

Daithi

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Re: Vigilantes Version 11: What's happening
« Reply #18 on: December 09, 2016, 11:26:28 PM »
Development video showing new content for version 11 is here.

Chabbrik

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Re: Vigilantes Version 11: What's happening
« Reply #19 on: December 13, 2016, 11:40:40 PM »
Is there any way to get new version without an account? Because I got humble bundle download without creating an account

Daithi

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Re: Vigilantes Version 11: What's happening
« Reply #20 on: December 14, 2016, 11:59:52 AM »
I'm not 100% on the details - I know you get the option to download when you redeem the link, but after that, I'm not sure if you need a humble account linked to the email.

Nomad

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Re: Vigilantes Version 11: What's happening
« Reply #21 on: December 19, 2016, 01:51:30 PM »
I assume I'm too late to be helpful, but just in case...

I don't have a Humble account either.
I clicked the Vigilantes link and Humble told me it was already redeemed.
I had an option to re-redeem it (I forget the exact wording).
I said yes and it re-sent me the link to download. This allowed me to download the latest version.

Daithi

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Re: Vigilantes Version 11: What's happening
« Reply #22 on: December 19, 2016, 02:13:31 PM »
Thanks for the info, I'll post this in announcements, so it's more visible. Would be useful to anyone having trouble getting the build.

Chabbrik

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Re: Vigilantes Version 11: What's happening
« Reply #23 on: December 27, 2016, 11:42:50 PM »
Does actually anyone use grenades? I usually find them too expensive and ineffective to bother.

In most squad games I play, I just pretty much ignore they exist, because the range and damage is usually not good enough. :)

Nomad

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Re: Vigilantes Version 11: What's happening
« Reply #24 on: December 29, 2016, 07:54:25 AM »
Actually... that's a good idea... I'm going to post that in the suggestions section.
I have been playing around with grenades recently.

Daithi

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Re: Vigilantes Version 11: What's happening
« Reply #25 on: December 29, 2016, 06:33:33 PM »
Actually... that's a good idea... I'm going to post that in the suggestions section.
I have been playing around with grenades recently.

Grenades are more for situational than general use. With a group of 3 enemies, you can do 30+ damage with 5AP. There will be better varieties down the line, but will have a look at balancing them.

Chabbrik

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Re: Vigilantes Version 11: What's happening
« Reply #26 on: January 01, 2017, 12:57:31 AM »
Just wanted to say - thanks for the great work.

I especially appreciate the redone shop. It is much easier to navigate with "switch to sell" button.

Daithi

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Re: Vigilantes Version 11: What's happening
« Reply #27 on: January 03, 2017, 10:15:13 AM »
Thanks for the suggestions, it's a big help in improving the game. I haven't got as much done over christmas as I'd hoped, and I was moving back yesterday, but I'm back to it now. The last major thing I'm doing on this update is changing how enemy level ups occur, and add code to allow enemies to advance to more advanced types. Then it's down to testing and minor fixes.