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Report a Bug / Re: Re-positioning out of map area
« Last post by ushas on May 18, 2018, 09:18:10 PM »
Checked a few more maps. Most seems to be ok, including Undeground1. However, there is also a possibility to re-position in and out the enclosed area on DowntownMed1 map:
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Report a Bug / OldIndustrial3: graphical glitches
« Last post by ushas on May 18, 2018, 08:24:16 PM »
(v26, linux)

a) the pavement on the edge of map is somehow higher
b) clipping: one of the grey cars on the side
c) clipping: the yellow van

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Report a Bug / Re-positioning out of map area
« Last post by ushas on May 18, 2018, 02:34:47 PM »
(v26, linux)

With the change of re-position allowed through allies and obstacles there is a possibility to get out of the map's enclosed area.

Underground2 map:
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Report a Bug / Re: [Resolved] Releasing holded item after alt+tabbing
« Last post by ushas on May 17, 2018, 10:34:16 PM »
Progress report for v26:

1) Alt+tabbing from inventory while holding an item:
Tried a couple of more times. The game freeze and the blackout as mentined above doesn't happen always. A few times in the battle inventory, after alt+tabbing back and an item on wrong place, the game is seemingly frozen for very long time but after a while (me trying to escape by Esc ot I key, or clicking on icons) it resumes to the battlescape. Then when you go to inventory the item is correctly placed and can continue. So looks the fix works (after switching screens), but it somehow causes very long freeze which often won't unfreeze at all. The log contains many lines:
Code: [Select]
UIManagerScript.RefreshInventory. Method called.   
Wondering if the situation might be different on windows.
If having time will try check if there are any new linux-specific alt+tab issues to be aware of.


2 & 3) If escape from inv. to battlescape and back, regardless on which screen the holded item released - the item disappears. Don't know if for real, but I don't see it in inventory nor on hands, nor on the floor. The good news is no freeze here! Edit: Seems happens only when the item was initially on ground or on hands. When it was originally in per. inventory it returns there all right.


4) When in battle and the transfer items dialog is on screen, Esc and character sheet ("C") shortcuts will cancel the dialog, but pressing the inventory screen one ("I") will not cancel (<- include this key too?). However this time the dialog stays responsive so it's easy to cancel and no freeze. Ha, realized this way we can teleport bullets or medkids from a backpack of one ally to under feet of another ally:D

Additionally: when you move countable items from ground to inv. and back through confirming this dialog, it doesn't cost any AP.
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Report a Bug / Re: [Resolved] Releasing holded item after alt+tabbing
« Last post by ushas on May 17, 2018, 07:25:39 PM »
(v26, linux)

Unfortunately, the op issue and #1 are in, at least on linux (edit: edited to explain how behaviour is different, will recheck):
If you click an item and still hold it while alt+tab out, when return back and release anywhere on the screen the item stays there. Now the difference from before is that the game completely freezes and become unresponsive. If alt+tab afterwards the screen blacks out completely, no HUD, still no response. In either case have to kill the process. Tested at home as well as during a battle.

PS: the image sharing site I've been using changed address. Edited the op image, and will repair others when coming across. Please don't hesitate let me know when need any past image or feel free to edit yourself. The edit only requires to change "postimg.org" to "postimg.cc" in the image address.
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Deferred Bugs / Re: [Low Priority] Revealing intel on lieutenants simultaneously
« Last post by ushas on May 17, 2018, 04:58:16 PM »
ok
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Deferred Bugs / Re: [Low Priority] Revealing intel on lieutenants simultaneously
« Last post by Daithi on May 17, 2018, 09:37:46 AM »
Sure, send it on if you have time!
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Suggestions & Feedback / Re: Interrogation percentages
« Last post by Daithi on May 16, 2018, 10:06:11 AM »
It's likely a better system, but think the current system works pretty well. It will come down to how much time is left over when all the necessary pieces are in place.
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Deferred Bugs / Re: [Low Priority] Revealing intel on lieutenants simultaneously
« Last post by ushas on May 15, 2018, 06:10:48 PM »
Hope I wasn't misleading with the description. Also came to pre-conclusion that it's only rare unimportant text issue, intel is obtained for another gang. Think I had 3 missions all uncovering church lieutenants while she was out. In case needed I have a save after the mentioned mission (as usually saving after each) where it literary takes just 2h wait for her to come back with the report.

On a side note, would be possible and desirable to gray out the specific gang selection when 100% on all its lieutenants currently reached?
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Deferred Bugs / Re: Revealing intel on lieutenants simultaneously
« Last post by Daithi on May 15, 2018, 11:45:22 AM »
There's an initial check for intel availability (all gangs) at first, then when the operation completes, it checks for intel, starting with requesting gang, and randomly trying to find the intel from other gangs if not available. Have spent an hour hunting this down at this point. Gut feeling is that the combination of causing no problems, being a text only issue and an edge case, and that it would be better to shelf this for now. Thanks for reporting though.
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