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Report a Bug / Re: Armour duplication
« Last post by Nomad on March 04, 2019, 06:04:35 AM »
Interesting....

So... I had my first fight with the armour.
Got hit pretty hard.
After the fight... one of the armours in the base inventory was "Broken".
I checked... and three of the four characters had "Broken" armour. One of those three got really badly smashed in the fight (used that trait where they keep standing after being knocked below one health).

It seems that we are all sharing the same armour (except for one character who got their own armour).
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Report a Bug / Armour duplication
« Last post by Nomad on March 04, 2019, 05:40:29 AM »
Hey there.
Remember ages ago when I made multiple armours and when I equipped it, they were all used because they didn't really stack?

Well... this time I made two armours... and it added two armours to the base inventory.
I put one on a character... and I still had two armours.
I put the "second" on another character... and I still had two armours.
I put one on each of my two remaining allies... and I still have two armours.

I do prefer the bugs that don't penalise.  =)

Not sure if you're still working on this... but just thought I'd let you know.
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Gameplay Discussion / Re: Version 1.04 - What's happening?
« Last post by Daithi on February 20, 2019, 06:36:37 PM »
Omg I've been living a lie. I believed that tooltip. haha

:)
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Gameplay Discussion / Re: Version 1.04 - What's happening?
« Last post by Nanez on January 11, 2019, 11:34:21 AM »
Omg I've been living a lie. I believed that tooltip. haha
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Gameplay Discussion / Version 1.04 - What's happening?
« Last post by Daithi on December 29, 2018, 06:28:13 PM »
[Content]
+ New Perk: Momentum - Gain +1AP for defeating an enemy, with a 20% of gaining an additional AP
+ New Perk: Engineer - Craft, repair and build facilities twice as quickly.
+ New Perk: Utility Belt - Increases critical chance by 3% for each utility slot, regardless if an item is equipped in it
+ New Perk: Preventive Medicine - Reduces received damage converted to Max HP damage from 25% to 15%
+ New Weapons: Eurocorp Artemis+, Tactical Katana
+ New Crafting Recipes: Eurocorp Artemis+, Armoured Ski Mask MK II, Backpack MK II
+ New Utility Item: The Wealth of Nations - Increases sell price by 5%, decreases buy price by 5%
+ New Utility Item: Flame Resistant Clothing - Resist 100% of fire damage!
+ New Utility Item: Protein Shake - Prowess +1
+ New Utility Item: Armoured Ski Mask MK II - Reduces chance of being critically hit by 75%
+ New Utility Item: Backpack MK II - Increases max carry weigh by 15 lbs

[Balance, Information & Improvements]
+ Added information to the character section of the help screen to explain which character's skills are used in different situations
+ Pack mule perk now increases max carry weight by 22lbs (was 15)
+ Changed layout of Nightclub map, so all enemies don't start with line of sight to the player team
+ Mafia boss will now drop loot, regardless if you fight him or not
+ Rain SFX can now be disabled

[Bugs & Text Errors]
+ Fixed armour disappearing if the player crafted multiple armours in one go, then filtered by item type armour, and equipped one of the armours. (Nikopol)
+ Fixed an issue preventing the highest team trade skill being used to determine trade prices. (Brasidas)
+ Fixed the Instinct Tooltip incorrectly claiming that Instinct affects Trade Skill (RickyIcky)
+ Fixed typo in Friendly Fire perk and in interrogations. (Nikopol)
+ Fixed a number of text errors. (liessahl)
+ Fixed a number of tooltips not being hidden when the mouse exits the tooltip object (Brasidas)
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Gameplay Discussion / Re: Version 1.03 - What's happening?
« Last post by LordLancelot on November 30, 2018, 12:31:29 PM »
It also compete with Perk like Heavy Swing +10% damage with low requirement (50 close combat).
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Gameplay Discussion / Re: Version 1.03 - What's happening?
« Last post by Daithi on November 30, 2018, 11:12:48 AM »
Hey - don't crowd me isn't really intended to compete with destroyer, which has much higher requirements, but rather compliment it. Will think about it though.
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Gameplay Discussion / Re: Version 1.03 - What's happening?
« Last post by LordLancelot on November 29, 2018, 07:42:16 PM »
+ New Perk: Don't Crowd Me - Each adjacent enemy, excluding the first, increases close combat damage by 6% (T)

We have permanent melee perk that give +20% and +10%. A situational bonus need to be bigger since it apply less often.
I think +12% for the 2nd enemy would be ok, 3rd and above could add +6%

TYPO

+ Tradng ammo no longer contributes to trade skill or shop level, due to an exploit. (Nomad & Ba$t@rd)

---->TradIng
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Gameplay Discussion / Re: Version 1.03 - What's happening?
« Last post by Daithi on November 29, 2018, 03:15:25 PM »
Will keep suggestion in mind, thanks. Typo fixed.
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Gameplay Discussion / Re: Version 1.03 - What's happening?
« Last post by LordLancelot on November 28, 2018, 03:58:34 PM »
TYPO

+ Penalties from fear and terror AND now higher
+ Penalties from fear and terror ARE now higher
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