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Gameplay Discussion / Re: How do smart students study?
« Last post by Nomad on November 16, 2019, 02:27:43 AM »
lol.... really?
Selling essay cheating on a game forum?

Shotgun approach. Spray your drivel and maybe you'll get a hit somewhere.
Gameplay Discussion / How do smart students study?
« Last post by taylorwilson591 on September 25, 2019, 11:05:55 AM »
They don't examine. You believe I'm kidding, however no, I'm not kidding. Savvy understudies don't consider. Or then again rather they don't consider the manners in which we figure contemplating ought to be. When we allude to examining, we consider surveying by going over notes and retaining them. We as a whole have gone to class and interface with bunches of shrewd understudies. Do you know what amount of time they spend perusing their note and retaining them? Close to none. The most ideal approach to study is to discover the most ideal path on how you recover explicit data. This is the thing that shrewd children do, they make sense of their method for recovering data. Indeed, make a point to interface the data to what you definitely know well. Draw maps of the considerable number of terms and how they relate it to one another can be assignment writing service useful for this. At long last, recover this way of data through rehashed practice. In addition, they take online task help, this is the means by which all the keen individuals waste time and still show signs of improvement grades than you since they have made sense of how to effectively recover data
Introduce yourself / HI All
« Last post by Ajayraj on September 09, 2019, 04:04:33 PM »
I am a Staff Author at Field Engineer a Marketplace for On-Demand telecom workforce, extending from field engineers to high-level network engineers, project managers and Network Architects in 146 nations. I am an EC Engineer.
Gameplay Discussion / Version 1.06 - What's happening
« Last post by Daithi on August 20, 2019, 10:07:22 AM »
- New Perk: Float Like A Bee - Increases armour class by 6, if no firearms or melee weapons are equipped
- New Perk: Underworld Nemesis - Demoralises up to 3 enemies at the start of combat, reducing their AP and initiative
- New Perk: Mobility Drills - Increases move AP by 1 for entire team
- New Perk: Don't Interrupt Me - Reduces chance of triggering an interrupt or attack of opportunity by 8%
- New Perk: Influential - Doubles the character's area of influence, allowing them to inflict fear and terror on more distant enemies
- New Equipment: Specialised Tools +
- New Equipment: Field Manual
- New Equipment: Advanced EMT Kit
- New Weapon: General Arms Peacemaker +
- New Weapon: Bar Mace +
- Added 7 new newspaper articles

[Bugs & Text]
- Raid difficulty now scales with time, rather than being linked to the difficulty of the tile the raid occurs on (Dorok)
- Defeating Elias Rooke now provides a single piece of high level intel
- Fixed a number of text errors (liessahl & awg)
Gameplay Discussion / Version 1.05 - What's Happening?
« Last post by Daithi on April 25, 2019, 12:47:08 PM »
+ New Utility Item: Alcohol - Injuries don't reduce stats, but -3 initiative
+ New Utility Item: Sharpening Stone - +15% bleeding and +4% critical chance on bladed weapons
+ New Utility Item: Weight - +15% concussion chance and +6% damage on blunt weapons
+ New Utility Item: Spinning Bow Tie - Reduces the chance of enemy interrupts and AOO by 10%
+ New Weapons: Tactical Katana +, Preston Mule +
+ New Perk: Perky - gain 2 perk points
+ New Perk: Skull Cracker - Increases damage from targeted head attacks by 25%
+ New Perk: Linebacker - Increases interrupt/AOO chance by 15%
+ New Perk: Fan Out - The entire team can move 2 additional tiles in the reposition phase
+ New Perk: Ops Specialist - Reduces the time required for ally operations by 40%
+ New Crafting Recipes: Sharpening Stone, Weight, Tactical Katana +, Preston Mule +
+ Added an epilogue for the Elias Rooke & Nadia Belmont encounters
+ Added 5 new diary entries
+ Added 4 newspaper articles

+ Stat points for allies before they are discovered are no longer automatically allocated
+ Added extra information on commonly used TLAs (three letter acronyms) and overwatch
+ Modified the overwatch threshold buttons to make the active button more obvious

[Bugs & Text Errors]
+ Fixed bug whereby if gang boss is eliminated, the highest ranking lieutenant will not display on the gang intel screen. (inanimate carbon rod & liessahl)
Report a Bug / Re: Armour duplication
« Last post by Daithi on April 15, 2019, 10:13:35 AM »
The duplication is fixed - starting to prepare the builds now. I think the display objects were just being duplicated, as opposed to the armour themselves, so multiple characters could equip the same armour.
Report a Bug / Re: Armour duplication
« Last post by Daithi on April 10, 2019, 09:05:17 PM »
Hey, sorry I missed your post, Nomad. It's been fairly quiet around here and I've sort of fallen out of the habit of checking the forum. Must have introduced this bug when fixing another armour bug. It looks like there's still a duplication issue, where multiple copies are made of the same armour. Pretty sure it will only happen when making multiple armours at once. Thanks for putting it on the radar, will go after it on next update.
Report a Bug / Re: Armour duplication
« Last post by Nomad on March 04, 2019, 06:04:35 AM »

So... I had my first fight with the armour.
Got hit pretty hard.
After the fight... one of the armours in the base inventory was "Broken".
I checked... and three of the four characters had "Broken" armour. One of those three got really badly smashed in the fight (used that trait where they keep standing after being knocked below one health).

It seems that we are all sharing the same armour (except for one character who got their own armour).
Report a Bug / Armour duplication
« Last post by Nomad on March 04, 2019, 05:40:29 AM »
Hey there.
Remember ages ago when I made multiple armours and when I equipped it, they were all used because they didn't really stack?

Well... this time I made two armours... and it added two armours to the base inventory.
I put one on a character... and I still had two armours.
I put the "second" on another character... and I still had two armours.
I put one on each of my two remaining allies... and I still have two armours.

I do prefer the bugs that don't penalise.  =)

Not sure if you're still working on this... but just thought I'd let you know.
Gameplay Discussion / Re: Version 1.04 - What's happening?
« Last post by Daithi on February 20, 2019, 06:36:37 PM »
Omg I've been living a lie. I believed that tooltip. haha

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