Recent Posts

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Report a Bug / Re: Map issues: china town (v14)
« Last post by Daithi on Today at 02:59:30 PM »
Thanks Usha. I've fixed the issue with the canopy, and the dustbin. The blue line is the line renderer, used to drawn paths, so I've repositioned this, so it starts out of sight.

Preventing any clipping whatsoever or small imperfections on maps is unfortunately going to be very difficult and time consuming. This stems from the fact two layers exist, an underlying, tile based data layer and a visual layer comprised of 3d objects. There are quite a few nuances to making these layers decent approximations of one another and it becomes increasingly time consuming, the better the approximation is. I'll definitely fix any errors I have made in mapping the 3d layer onto the data layer (like in your park example), but smaller examples of clipping are going to be harder to manage.
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Suggestions & Feedback / Vigilantes Dev Video 33: Version 15 Update 1
« Last post by Nomad on Today at 01:34:21 AM »
Suggestions & Feedback

I watched the video and I'm excited to see all three of the scenarios demonstrated.

That was the feedback portion of the post. Now for the suggestion.  ;)

I noticed in the first and third scenarios demonstrated that there was a small tree with wind effects (the leaves were wobbling). However, in the first map there were two types of bush outside the bank that were stationary.
On the third map there was a potted plant that was also stationary. Be aware that if you are able to add some movement or wind to the potted plant, my opinion is that the potted plant is small and probably wouldn't move as much (it looks stiffer).
Obviously just an opinion.

I guess my next comment is more feedback...
I did like the wind effect on the small trees. It gave the maps some atmosphere (not just a dead space).
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Report a Bug / Re: Map failed to start
« Last post by Daithi on March 23, 2017, 09:57:30 AM »
Thanks a lot for all the bug reports, usha. I'll fix as many of these as possible for v15!
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Report a Bug / [Resolved] Map issues: china town (v14)
« Last post by usha on March 23, 2017, 02:41:56 AM »
Some issues with china town:
-- I cannot see the silhouette for a character hidden under red & white canopy (while the other iron-plate canopies in this map are silhouette-transparent)
-- all buildings doesn't fit with the grid. Surrounding tiles are positioned too deep into the buildings and it also seems above the ground level of those structures. So when a character is at the corner you also see that his hands are in the building before shooting (see img in attachment).
-- the same issue as above for at least one of the boxes  near dustbin
-- a dustbin object has some of the shield icons assigned wrongly inside
-- one of the map road endings has textures not fitting well together and on one side there is also some blue light artifact


Btw. in the file Player.log there is some debug info dumped. And according to that it seems that this map's designation could be 'ChinaTown2'. I guess there are more china towns.
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Report a Bug / Bags on the ground can be looted again (v14)
« Last post by usha on March 23, 2017, 12:21:51 AM »
A bag on the ground can be looted 'indefinitely' under certain circumstances (if it contains some stack of items?).

I'm not entirely sure about this but I think the issue can be consistently reproduced when the original bag contains countable stuff in a stack (like ammo) and  specifically if I drag all that by mouse to the character's directory and confirm the transfer items dialog -> then the bag stays on the ground and new content is generated next time I open the inventory screen again (though probably only that countable part of the content is regenerated). It works like this both during and after combat.

When I loot the bag's content using 'take all' button or gradually by shift + click, the backpack once emptied normally disappears as I would expect to happen. If I drag by mouse countable item which is present in the amount of 1, I think it also doesn't happen. -> so perhaps the bug is related to the transfer items dialog mentioned above?
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Report a Bug / Re: Ammo disappeared or didn't exist
« Last post by usha on March 23, 2017, 12:10:38 AM »
It happened to me too: this time upgraded General Arms Patriot on Sam. After choosing Loot & Leave upon the mission completion (it was the map with park and statue). Back at the base it told me that the gun wasn't properly reloaded and yet there was this ammo 40 x Medium Calibre in the Sam's inventory. Dragging it over the gun made it disappear.
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Report a Bug / Re: [Resolved] Linux: Game crashes at launch
« Last post by usha on March 22, 2017, 11:49:24 PM »
I don't think so. It was basically just pink boxes everywhere on the mission screen. But I cannot reproduce that, so deleting existing configuration was probably solution for that as well. 
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Report a Bug / Issues with the scenario mafia vs. shop owner (v14)
« Last post by usha on March 22, 2017, 11:34:41 PM »
There were two problems happening to me when playing the scenario where mafia is harassing a shop owner:

1. After the initial conversation he joins the party and I can use him and look at his character sheet. I think it doesn't list his name and instead of his stats it shows stats of one of my party members or so. There is also a white background instead of portrait / picture.

If you don't intend to let us see stats of temporarily joinable party members, perhaps making the character screen inaccessible for them would be the solution? (eg. grayed out un-clickable icon on the main and the combat interface so we can access only inventory screen from both places)


2. After the mission is resolved, and I've managed to keep him alive, he didn't leave the party. I cannot see him on the Manage your team screen in the home base, thus cannot remove him. But I can see him being there when checking the team on the cityscape screen. And I'm unable to go on a mission. Perhaps because of 4 party members limit? Saving and then reloading the same save solves the issue, he is gone. I guess he is not stored in the savegame file.

What I would expect: that the game removes anybody who is designated to be a temporary party member at the mission completion. In case there was suppose to be some conversation at the end which is tied to that it didn't trigger for me.

So far I didn't have a chance to try other scenarios with temporary characters in case there are others, so I'm not sure whether it's more widespread or just the shop owner specific.
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Report a Bug / Re: Map issues: park with statue (v14)
« Last post by usha on March 22, 2017, 10:55:58 PM »
There is also an issue with visibility through trees. I'm not sure whether it's only on this map or also on the others, but even when I have Wall Vision turned on it doesn't show silhouettes of characters on the other side of a tree here. Well a tree is not a wall. But I think it would be better if we would be able to see through them too?

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Report a Bug / Map issues: park with statue (v14)
« Last post by usha on March 22, 2017, 10:42:59 PM »
There are several issues on the park map with statue:
-- you may want to check how entrances to the park fit the mesh, as shield icons representing the cover are slightly off from some of the directions (eg. when rotating).
-- a mafioso's body has fallen through the corner of the base of the statue
-- i can take cover inside a table
-- at least one of the pavement tiles near the statue has also some crevice, a hand of killed character felt through texture there.

(a few pics in the attachment)
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