Recent Posts

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Report a Bug / Re: [Fix Req] Blackout of the map when switching out of game
« Last post by Daithi on April 28, 2017, 03:33:32 PM »
I'm going to mark this one as resolved - it's 99% an engine issue, so won't be able to do anything with it, since the update failed. Have split the lighting issue into a separate thread, and will work on that.
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Report a Bug / Re: [Fix Req] Critical Charge doesn't seem to reset on critical hit
« Last post by Daithi on April 28, 2017, 03:27:34 PM »
Found an issue which is causing this - is fixed now. I'll keep an eye out for this in testing - please let me know if you encounter this again, there are quite a few paths where crit chance should be reset, but think I found them all now.
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Report a Bug / Re: [Fix Req]Graveyard escort mission failed to initialize
« Last post by Daithi on April 28, 2017, 02:37:22 PM »
If this happens again, will you send on the log file, or the save file? Have PMed you my email. This log seems to be giving less info (class names, error line numbers - perhaps Linux related) but there might be information in there about what character prefab it failed to load. If this is the problem, it should fail in subsequent missions for the tile, as the criminal defenders will be the same.
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Report a Bug / Re: [Fix Req] Fire mode (shotgun) is added for other party members
« Last post by Daithi on April 28, 2017, 02:33:07 PM »
Fixed, thanks!
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Gameplay Discussion / Re: Vigilantes Version 16: What's Happening?
« Last post by Daithi on April 28, 2017, 02:30:30 PM »
+ Re-integrated gang leaders (lieutenant rank)
+ Added a provisional gang intel screen.
+ Enhanced interrogation by allowing you to find intel on gang leaders
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Report a Bug / Re: [Fix Req] Changing Texture Quality
« Last post by Daithi on April 28, 2017, 01:38:51 PM »
Took a slightly quicker route - added a note to tooltip to make players aware that texture quality will not update until restart. Then, next time the game starts, the changes will be made.
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Report a Bug / Re: [Resolved] Tactical Re-Positioning issues
« Last post by Daithi on April 28, 2017, 12:58:52 PM »
For 1) the menu can't be used in tactical reposition. For 2) the portraits will be removed correctly now.
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Report a Bug / [Fix Req] Crash on Enemy fleeing
« Last post by Daithi on April 28, 2017, 11:58:14 AM »
Enemy unable to flee the map (Suburbs1): I had a regular encounter with church folks here and when it was a time for an enemy who reached the edge to flee the map it freezes at his turn. Reload.
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Report a Bug / Re: [Fix Required] Map issues: Suburbs1
« Last post by Daithi on April 28, 2017, 11:57:09 AM »
Resolved all except flee issue. Added code to force enemies to flee, and they managed to do so without a crash. Will keep an eye out for it in testing - if it happens again, please send me on the log file - might provide a clue.
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Report a Bug / Re: [Fix Req] Construction site - visual artifacts
« Last post by Daithi on April 28, 2017, 10:39:14 AM »
Have updated tooltip and volumetric spots should be disabled by default for Linux/Mac, though this setting can be overridden by player. Haven't tested it yet on Linux/Mac, but will on testing phase.
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