Recent Posts

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Introduce yourself / HI All
« Last post by Ajayraj on September 09, 2019, 04:04:33 PM »
I am a Staff Author at Field Engineer a Marketplace for On-Demand telecom workforce, extending from field engineers to high-level network engineers, project managers and Network Architects in 146 nations. I am an EC Engineer.
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Gameplay Discussion / Version 1.06 - What's happening
« Last post by Daithi on August 20, 2019, 10:07:22 AM »
[Content]
- New Perk: Float Like A Bee - Increases armour class by 6, if no firearms or melee weapons are equipped
- New Perk: Underworld Nemesis - Demoralises up to 3 enemies at the start of combat, reducing their AP and initiative
- New Perk: Mobility Drills - Increases move AP by 1 for entire team
- New Perk: Don't Interrupt Me - Reduces chance of triggering an interrupt or attack of opportunity by 8%
- New Perk: Influential - Doubles the character's area of influence, allowing them to inflict fear and terror on more distant enemies
- New Equipment: Specialised Tools +
- New Equipment: Field Manual
- New Equipment: Advanced EMT Kit
- New Weapon: General Arms Peacemaker +
- New Weapon: Bar Mace +
- Added 7 new newspaper articles

[Bugs & Text]
- Raid difficulty now scales with time, rather than being linked to the difficulty of the tile the raid occurs on (Dorok)
- Defeating Elias Rooke now provides a single piece of high level intel
- Fixed a number of text errors (liessahl & awg)
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Gameplay Discussion / Version 1.05 - What's Happening?
« Last post by Daithi on April 25, 2019, 12:47:08 PM »
[Content]
+ New Utility Item: Alcohol - Injuries don't reduce stats, but -3 initiative
+ New Utility Item: Sharpening Stone - +15% bleeding and +4% critical chance on bladed weapons
+ New Utility Item: Weight - +15% concussion chance and +6% damage on blunt weapons
+ New Utility Item: Spinning Bow Tie - Reduces the chance of enemy interrupts and AOO by 10%
+ New Weapons: Tactical Katana +, Preston Mule +
+ New Perk: Perky - gain 2 perk points
+ New Perk: Skull Cracker - Increases damage from targeted head attacks by 25%
+ New Perk: Linebacker - Increases interrupt/AOO chance by 15%
+ New Perk: Fan Out - The entire team can move 2 additional tiles in the reposition phase
+ New Perk: Ops Specialist - Reduces the time required for ally operations by 40%
+ New Crafting Recipes: Sharpening Stone, Weight, Tactical Katana +, Preston Mule +
+ Added an epilogue for the Elias Rooke & Nadia Belmont encounters
+ Added 5 new diary entries
+ Added 4 newspaper articles

[Improvements]
+ Stat points for allies before they are discovered are no longer automatically allocated
+ Added extra information on commonly used TLAs (three letter acronyms) and overwatch
+ Modified the overwatch threshold buttons to make the active button more obvious

[Bugs & Text Errors]
+ Fixed bug whereby if gang boss is eliminated, the highest ranking lieutenant will not display on the gang intel screen. (inanimate carbon rod & liessahl)
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Report a Bug / Re: Armour duplication
« Last post by Daithi on April 15, 2019, 10:13:35 AM »
The duplication is fixed - starting to prepare the builds now. I think the display objects were just being duplicated, as opposed to the armour themselves, so multiple characters could equip the same armour.
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Report a Bug / Re: Armour duplication
« Last post by Daithi on April 10, 2019, 09:05:17 PM »
Hey, sorry I missed your post, Nomad. It's been fairly quiet around here and I've sort of fallen out of the habit of checking the forum. Must have introduced this bug when fixing another armour bug. It looks like there's still a duplication issue, where multiple copies are made of the same armour. Pretty sure it will only happen when making multiple armours at once. Thanks for putting it on the radar, will go after it on next update.
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Report a Bug / Re: Armour duplication
« Last post by Nomad on March 04, 2019, 06:04:35 AM »
Interesting....

So... I had my first fight with the armour.
Got hit pretty hard.
After the fight... one of the armours in the base inventory was "Broken".
I checked... and three of the four characters had "Broken" armour. One of those three got really badly smashed in the fight (used that trait where they keep standing after being knocked below one health).

It seems that we are all sharing the same armour (except for one character who got their own armour).
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Report a Bug / Armour duplication
« Last post by Nomad on March 04, 2019, 05:40:29 AM »
Hey there.
Remember ages ago when I made multiple armours and when I equipped it, they were all used because they didn't really stack?

Well... this time I made two armours... and it added two armours to the base inventory.
I put one on a character... and I still had two armours.
I put the "second" on another character... and I still had two armours.
I put one on each of my two remaining allies... and I still have two armours.

I do prefer the bugs that don't penalise.  =)

Not sure if you're still working on this... but just thought I'd let you know.
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Gameplay Discussion / Re: Version 1.04 - What's happening?
« Last post by Daithi on February 20, 2019, 06:36:37 PM »
Omg I've been living a lie. I believed that tooltip. haha

:)
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Gameplay Discussion / Re: Version 1.04 - What's happening?
« Last post by Nanez on January 11, 2019, 11:34:21 AM »
Omg I've been living a lie. I believed that tooltip. haha
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Gameplay Discussion / Version 1.04 - What's happening?
« Last post by Daithi on December 29, 2018, 06:28:13 PM »
[Content]
+ New Perk: Momentum - Gain +1AP for defeating an enemy, with a 20% of gaining an additional AP
+ New Perk: Engineer - Craft, repair and build facilities twice as quickly.
+ New Perk: Utility Belt - Increases critical chance by 3% for each utility slot, regardless if an item is equipped in it
+ New Perk: Preventive Medicine - Reduces received damage converted to Max HP damage from 25% to 15%
+ New Weapons: Eurocorp Artemis+, Tactical Katana
+ New Crafting Recipes: Eurocorp Artemis+, Armoured Ski Mask MK II, Backpack MK II
+ New Utility Item: The Wealth of Nations - Increases sell price by 5%, decreases buy price by 5%
+ New Utility Item: Flame Resistant Clothing - Resist 100% of fire damage!
+ New Utility Item: Protein Shake - Prowess +1
+ New Utility Item: Armoured Ski Mask MK II - Reduces chance of being critically hit by 75%
+ New Utility Item: Backpack MK II - Increases max carry weigh by 15 lbs

[Balance, Information & Improvements]
+ Added information to the character section of the help screen to explain which character's skills are used in different situations
+ Pack mule perk now increases max carry weight by 22lbs (was 15)
+ Changed layout of Nightclub map, so all enemies don't start with line of sight to the player team
+ Mafia boss will now drop loot, regardless if you fight him or not
+ Rain SFX can now be disabled

[Bugs & Text Errors]
+ Fixed armour disappearing if the player crafted multiple armours in one go, then filtered by item type armour, and equipped one of the armours. (Nikopol)
+ Fixed an issue preventing the highest team trade skill being used to determine trade prices. (Brasidas)
+ Fixed the Instinct Tooltip incorrectly claiming that Instinct affects Trade Skill (RickyIcky)
+ Fixed typo in Friendly Fire perk and in interrogations. (Nikopol)
+ Fixed a number of text errors. (liessahl)
+ Fixed a number of tooltips not being hidden when the mouse exits the tooltip object (Brasidas)
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