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The Game Board / Re: Vampire The Masquerade Bloodlines [2004]
« Last post by Daithi on November 01, 2018, 12:44:25 PM »
The tremere is the "mage" class? I've been meaning to do another playthrough. Played the gun/social vampires last time and finished as Bruha before. Might go for the crazy vamps this time.
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Gameplay Discussion / Version 1.02 - What's happening?
« Last post by Daithi on November 01, 2018, 12:29:34 PM »
Log of work carried out on Vigilantes V1.02!

[Content]
+ Restored the escort mission encounter.

[Improvements]
+ Thrown weapons, including smoke grenades, can be used on the active character's current tile.
+ Added text to upgrades to inform players of armour and weapon type upgrades.

[Balance]
+ Adrenaline now takes the highest of 50% current AP, or 50% of the AP per turn derived stat

[Bug Fixes]
+ Fixed issue with last trauma kit/explosive being used causing game to occasionally become unresponsive. (Thanks all!)
+ Fixed being able to walk inside building in Kurt Renko map (murrki017)
+ Fixed character skill leveling up quickly, in error, after 139. (Dickie & murrki017)
+ Fixed dragging more of a stackable item to an equipment slot not updating weight. (Dickie)
+ Fixed delaying turn causing cooldowns to be reduced in certain circumstances. (Ushas, Curious Fellow, Lord Lancelot)
+ The quantity of currently equipped, stacked items, is now updated when one of them are used.
+ Fixed errors with Nocturnal perk. (Curious Fellow)
+ Fixed Dim Mak Perk. (LordLancelot)
+ Fixed HP in the initiative queue not always being updated when healing an ally. (willsama974)
+ Fixed crafting recipes not being visible on 4K resolutions (Boughrock & Darcek)
+ Fixed turns not ending if last AP is expended by using a perk. (ushas)
+ Fixed message sent status effect (and achievement) not triggering (LordLancelot & Non)
+ Fixed not being able to delay turn with tactical delay if character has 0 AP and available movement points
+ Fixed boss info being displayed in wrong places (murkki017)
+ Fixed missing info on boss screen for Alex Mazlo. (dee221987)
+ Fixed upgrade description of Nobuki Samurai. (ushas)
+ Fixed a number of UI elements which remain on screen when delay turn is pressed. (ushas)
+ Fixed characters not healing during crafting. (ushas)
+ Fixed scrolling on looting screen (ushas)
+ Movement display no longer takes firing position into account (Ushas)
+ Movement display is now updated after using all out offensive. (Ushas)
+ Fixed crouch not being taken into account on movement display when using melee weapons. (Ushas)
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Report a Bug / Re: Murderous double shotgun overwatch
« Last post by Daithi on November 01, 2018, 12:28:28 PM »
Hi Cogito. This isn't a bug as such, but rather a technical shortcoming in which shotguns behave like other firearms in overwatch. It's likely that this can be changed, but in relation to the time that would be required, and compared to other (more beneficial) work which could be carried out, it hasn't been looked at so far.
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Report a Bug / Murderous double shotgun overwatch
« Last post by CogitoErgoSum on October 28, 2018, 05:49:16 PM »
I had Caia overwatch a double shotgun shot with a fully upgraded (as far as I know) Abramovitch Pump shotgun loaded with hotloaded shells. Instead of firing at the churchers that came into range, she fired at the first churcher that moved, right across the map, inflicting about 40 points of damage (hitting nothing in between, but there was nobody and nothing within the cone range).
Firstly, a shotgun on overwatch ought to fire only at targets within cone range, regardless of percentage settings, and, secondly, it shouldn't hit when fired over such a huge distance (it was a churcher boss map with a katana wielding boss and a victim to be executed. Caia stood some 10 tiles from the top border and fired at a churcher rounding a corner some 10 tiles from the end of the other side of the map).
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Suggestions & Feedback / Re: Suggestion: Clear the Board or New Game+
« Last post by Daithi on October 20, 2018, 02:35:50 PM »
Hey Heavy Artillery. Cheers for suggestion. I think clearing the board might take in the region of 15-20 hours, and if you have already beaten the bosses, these fights will offer almost no challenge to the player. With New Game+ it would be very difficult to balance enemy versus players, and there won't really be much progression left as you'll likely already have most of the high end perks etc. Will keep it in mind though.
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Resolved Bugs / Re: [Resolved] Surveillance Kit Issue
« Last post by Daithi on October 20, 2018, 02:31:41 PM »
Thanks - have just updated the description, and this will be fixed in next update.
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The Game Board / Re: Vampire The Masquerade Bloodlines [2004]
« Last post by Heavy Artillery on October 19, 2018, 08:11:59 PM »
Great suggestion.  I recently replayed/refinished this game as a Tremere.
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Suggestions & Feedback / Suggestion: Clear the Board or New Game+
« Last post by Heavy Artillery on October 19, 2018, 08:06:56 PM »
As a suggestion, I was thinking it would be nice to be able to finish clearing the board after taking out the gang leadership.  This could happen by returning to the character/map screen after defeating the last captain/viewing the finale.  This would be more for the completist that wants to 'rid crime' from the rest of the city map.

Another suggestion is to start a New Game+ mode carrying over your characters and equipment to a higher (or player selectable) level of difficulty.  This would be equivalent to moving your existing crew over to a new city to continue the fight...

Thanks.
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Resolved Bugs / Re: [Resolved] Surveillance Kit Issue
« Last post by Heavy Artillery on October 19, 2018, 07:55:10 PM »
Greetings.  I can confirm that the item now correctly adds +5 to the surveillance skill.  The inventory screen still refers to the bypass skill in the item description ("Increases Bypass by 5 points") but this does not impact the correct use of the item.  Thanks.
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Resolved Bugs / Re: [Resolved] Bug in Kurt Renko fight
« Last post by Daithi on October 12, 2018, 11:46:17 AM »
And for the cash they are carrying :)
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