Recent Posts

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21
Resolved Bugs / Re: Elias Rooke confontation dialog
« Last post by Daithi on November 26, 2018, 08:27:43 AM »
Fixed!
22
Report a Bug / Re: Help text always shows for the Raid mechanic
« Last post by Daithi on November 26, 2018, 08:27:27 AM »
All good :) Should get to look at these today.
23
Suggestions & Feedback / Re: Suggestions based on V29
« Last post by Nomad on November 25, 2018, 06:02:34 AM »
Awesome. Glad it made it in.
I just finished a game from start to finish in V1.02.

Firstly.... this is the first game of Vigilantes that I've ever completed.
I've never played through to completion before.

I knocked off the Survivalists first, then the Mafia.
I still had two Confessors, one at 33% intel, the other at 66% intel, but I had 100% on the CEO. So I went after her.
Saw the impressive cathedral map.
Took her out and the game ended.

Considering playing again and killing EVERYONE to see how it ends.

I really liked all the new gear and guns. Great variety.
This is the first game where I really actually used sniper rifles. Great stuff.
The utility items are a great addition. I actually crafted some.

Overall.... I give two thumbs up.  =)
24
Resolved Bugs / Elias Rooke confontation dialog
« Last post by Nomad on November 24, 2018, 12:38:55 PM »
At the point where you realise you're talking to the most dangerous man in Reiker City, he says "...... Too many times I have many looked into empty eyes..."
I assume that's one too many many's.
25
Report a Bug / Re: Help text always shows for the Raid mechanic
« Last post by Nomad on November 24, 2018, 12:36:22 PM »
Whoops... that first part is doubled up. I already logged it.
I'm pretty sure I was going to mention something else.... oh well... sorry.  =)
26
Report a Bug / Re: Help text always shows for the Raid mechanic
« Last post by Daithi on November 22, 2018, 01:06:14 PM »
Cheers will have a look!
27
Resolved Bugs / Re: Firing Position text spelling error
« Last post by Daithi on November 22, 2018, 01:04:49 PM »
Fixed now. Dumped a truck load of full stops in there too  :)
28
Report a Bug / Help text always shows for the Raid mechanic
« Last post by Nomad on November 22, 2018, 06:25:03 AM »
You're probably already aware... but the help text that tells you about the raid mechanic where the enemies are trying to flee with loot... it appears every time even when I click the checkbox that says don't show again.

Additionally...
When you have that ability that allows you to delay a turn, it still tells you it's going to cost an AP even when it doesn't.
When you hover your mouse over the delay turn button, it says it costs 1 AP.
It doesn't update when you have the ability.
29
Resolved Bugs / Firing Position text spelling error
« Last post by Nomad on November 22, 2018, 06:02:12 AM »
The Perk Firing Position states: Attacks with a precision rifle cost -1AP, if you have not moving during the current round

I assume that's meant to be "moved" not "moving".

Additionally... I notice that most Perk descriptions do not use a full stop. However, the Friendly Fire Perk is conspicuous in that it DOES have a full stop.  =)
30
Gameplay Discussion / Version 1.03 - What's happening?
« Last post by Daithi on November 19, 2018, 02:14:47 PM »
A log of work to date on Vigilantes Version 1.03

[Content]
+ New Perk: Support Smoke - deploy a smoke grenade at no AP cost every 2 rounds and +10% CTH for throwing smoke.
+ New Perk: Fast Reload - reduces reload AP cost by 2
+ New Perk: Know No Fear - Allies are unaffected by enemies who cause fear. Enemies who inflict terror now inflict fear.
+ New Perk: Don't Crowd Me - Each adjacent enemy, excluding the first, increases close combat damage by 7%, to a maximum of 28%
+ New Perk: Court Martial - 20% damage bonus against enemy squad leader & 10% damage bonus if perk owner incapacitates squad leader
+ New Weapon: Bar Mace
+ New Weapon: Sharpened Machete
+ New Weapon: Bellum 9+
+ New Equipment: Smoke Grenade MK II
+ New Utility Item: Heavy Armour Plate
+ New Utility Item: Specialised Tools
+ New crafting recipes: Sharpened Machete, Bellum 9+, Trauma Kit MK I, Smoke Grenade MK I , Smoke Grenade MK II, Heavy Armour Plate
+ Added 3 diary entries and 3 newspaper articles

[Quality of Life, Interface & Information Improvements]
+ A character's influence area (in which fear and terror are inflicted) is now displayed on mouseover
+ It is now possible choose between starting combat unarmed, or with the item in the first equipped slot
+ It is possible to choose between starting combat in lethal / non lethal
+ Combat team's equipped items can be automatically repaired before combat.
+ The quick repair buttons now repair equipped items and items held in a character's inventory
+ Moved activated perk panel to a more central location to make it more obvious.
+ Added tooltips to armour to explain damage absorb & resistance.

[Balance]
+ The first gang lieutenant is now a danger level 2 encounter
+ Gang leaders now carry increased numbers of weapon parts
+ Improved Perks: Flurry, Heavy Swing, Precise Strike, Concussing Blow, Artery Strike, Investor, Grazed Limbs, Fearsome Presence, Terrifying Presence, Taunt, Tagged, Insult, Regeneration, Eye for Weakness, Close Quarters Rifleman, Close Quarters Sniper.
+ Improved Utility Items: De Inventione, Surveillance Kit, Lockpick Kit
+ Increased number of weapon parts available from defeating gang leaders
+ Investor perk can now be picked by any character, but does not stack
+ Enemy lieutenants now inflict fear, enemy bosses inflict terror
+ Increased number of weapon parts and chemical components stocked by shop
+ Multiple armour plate utility items can no longer be equipped together
+ Utility stat bonuses from Workshop now occur 1 level earlier
+ Increased bladed damage bonus from Instinct and Prowess stats
+ Penalties from fear and terror are now higher
+ Balanced skill allocation for Ray Case & Emilia De Soto

[Bugs & Text]
+ Fixed bug introduced in V1.02 allow melee and ranged attacks to reduce AP below 0 (B.vanhertum)
+ Trading ammo no longer contributes to trade skill or shop level, due to an exploit. (Nomad & Ba$t@rd)
+ Fixed a number of text errors. (Nomad)
+ Fixed delay turn ap cost showing as 1AP when player has tactical delay perk. (Nomad)
+ Fixed issue in which dialogue hotkeys were incorrectly mapped the survivalist rally encounters (B.vanhertum)
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